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Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.

Report RSS An inside glimpse of Cradle

An inside look into Cradle as Jump Start interviews Mojo Game Studios CEO and lead designer.

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Get a taste of your journey in Cradle! Jump Start interviews Mojo Game Studios CEO and lead designer, Hank Zwally. Here they discuss Mojo's game design process, a detailed glimpse into the four environments, and our original combat system, Real Fight Combat.

If interested, please check out our Kickstarter page here!
Kickstarter.com

www.mojogamestudios.com

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