Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent! Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.
Hello! another report from 'Data' the lead Dev of Cortex Command. Cortex Command is an IGF finalist this year!!!
Posted by Robots! on Jan 9th, 2009
Hey, Cortex Command finally made it into the IGF, after probably breaking the record of number of years any same game has been submitted! We have been sending it in more times than I can actually remember.. there were even a couple of submissions under the name D.I.R.T., way back when, before some other game projects claimed it. I think the total attempts is five, but could be plus/minus one.
It’s always been well worth it though; we got enough publicity out of the IGF entries page listing to make up for the entry fee. That initial traffic definitely helped build the great fan base and community that we enjoy today!
Congrats to all our Indie brethren who also made the finals - I’ll see you in SF soon! And to those who didn’t make it this time, take it from us: Don’t give up - keep working on it and submit again next year! It’s always worth it.
To the right is the first official gameplay trailer that I just threw together for the finalist page. This is how Data plays CC! (best viewed in fullscreen mode)