Our Kickstarter Campaign is at 46% funded and a little over a week to go. We can do better than that, can't we, mates? Help us make it happen and let's get Coregrounds funded on Kickstarter.
Currently there's a global income bonus active on the Coregrounds until August 21, thanks to you guys unlocking several of the community achievements on Kickstarter! And if Coregrounds gets funded, we'll double that and give you the entire bonus one more time once the game is officially released!
A week ago we've added a bunch of new rewards to all reward tiers, so if you're already a backer or plan to be one, you'll get more bang for your buck! Check out the Kickstarter update to see what has changed.
Our artist already is hard at work on redesigning the units for the release version; check out these awesome revamped graphics:
Last week we've uploaded our testing tool for the new ingame music on our server for you to play around with; give it a whirl and check out the new music here: Coregrounds.com
If you cannot back us on Kickstarter, you now have the option to back us via PayPal instead, because we know you want those crisp rewards!
Kickstarter backers will be the first to get their eyes on the Coregrounds background story! Wonder who LEA#3C1BAC7AC is? Go back us then and find out this weekend! :-)
Enjoy your weekend and have fun on the Coregrounds!
We're reworking the client and creating completely new graphics for the game – and you can help us do that and grab exclusive rewards!
It's been a while since the last patch, but as promised, this one's a biggie. Apart from two new towers, two new minions and one new ability, we've reworked...
We had the best players on the Coregrounds compete for the title of the 2015 champion: there's a highlights video as well as VODs for every single match!
Another huge patch has made its way onto the Coregrounds: this time with keyboard shortcuts, 5 new units and abilities and loads of bugfixes and balancing...
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