CoreBreach is THE brand-new futuristic "anti-gravity" racing game with combat-based gameplay. ** PLEASE CHECK THE SYSTEM REQUIREMENTS AND TRY THE DEMO PRIOR TO PURCHASE ** * 6 exciting anti-gravity racing ships from easily maneuverable to rigid but ultra-fast * 6 beautiful, detailed and futuristic race tracks of varying difficulty * 6 different combat weapons incl. the deadly „Zeus Plasma Cannon“ * career mode with enthralling story-line * upgrade ships and weapons with your trophy money * unlock bonus tracks by accomplishing special objectives * split-screen multiplayer and online highscores * time-attack mode for endless challenge * support for steering wheels and gamepads * enjoy DRM-free gaming without intrusive protection measures ** SYSTEM REQUIREMENTS ** * 1GB HD, 512MB RAM & 1024x768 Display * ATI Radeon HD 2400 or higher * NVIDIA GeForce 7300 or higher ("Optimus" NOT SUPPORTED on Linux) * INTEL HD Graphics 3000 or higher (NOT SUPPORTED on Linux)
|Poll: What changes to the steering in CoreBreach would you like?|
|future steering improvements||Locked|
|Jan 19 2012 Anchor|
thanks to everyone who has contributed feedback for the game! it seems the most common serious complaint about the game is about the steering of the playership. we'd like to improve in this area to make everyone happy, but in order to do that we need to get some idea what actually needs to be done to satisfy everyone. it seems players seem to fall in these categories:
1.) players that are satisfied with the current steering implementation. yes those seem to exist ;-)
2.) players that would like a more "realistic" steering with some "anti-gravity feeling" similar to commercial anti-gravity racing games on the PS3. a swinging ship when quickly steering left and right. air-brakes could also be connected to this more advanced steering.
3.) players who think the game is too hard and are hitting the walls all the time, or falling down when there are no walls.
so, it would be great if you could voice some ideas what could be changes to make everyone happy with the steering in the game. we currently aren't sure if the steering should be made "easier" for the people in category 3 (how could that be done anyway?) or more complicated for people in category 2. there is certainly little motivation to put serious effort into some improvements if it doesn't increase overall "happyness" with the game.
thanks for your feedback and interest in CoreBreach,
Edited by: corecode
|Jan 21 2012 Anchor|
As a big fan of wipeout I stand in the second category.
I clearly miss swinging ship and air-brakes, even if objectively it had very little effect on the steering. But it was fun to use, and intuitive (thanks to the Playstation controller) So maybe Air-brakes could be a bonus in the hardest mode of the game, to spice it up and add something new to masteries when the player reach that level.
A way to please the 3rd category is to have a progressive difficulty. Start with easy league, with slow speeds, and then harder and faster. But as I said earlier, the slowest ship with the better steering capability was the hardest for me to pilot. So maybe there is something to investigate here.
edit : Wall scraping!
Edited by: 1ko
|Feb 7 2012 Anchor|
Just to add some opinions on the "easier steering" argument, I think the steering is just too much responsive.
With steering speed being fixed, the player needs to adapt to it and train to get some results.
Maybe some tweaking parameters to let the player choose how fast the ship turns, maybe a progressive turn (well, just a little bit), or an upgrade system that includes ship setup and not just "more performance".
my 0.02 of course
PS: I bought the game and liked it overall, steering is important to improve, but what's the point if there is no network multiplay?
|Mar 7 2012 Anchor|
the speed of the steering is *very* much depended on the ship.
also, is this a keyboard issue only? if people feel like the problem doesn't exist on (analog) gamepads and steering wheels, we'll probably just need a better keyboard-steering support and not a completely new movement system...
|Mar 7 2012 Anchor|
I'd prefer sliding and momentum to the current steering system. You could always have a customizable "friction coefficient", and perhaps even have different track materials that alter it if the user wants sliding.
I'd also like mouse control, so you can have analog steering without a wheel or joystick. If you can control the sensitivity then picking up the mouse need not be too regular an occurrence. If you also put weapons and speed control on the mouse you might not even need a keyboard.
One totally wishful thinking idea - allow me to steer with my wacom tablet stylus
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