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To: Anyone on Copernicus One PLEASE READ! We have a telemetry downlink but no uplink. Copernicus One reports life so we are repeating this message in the hope whoever has survived can read this. If you are reading this, be aware that Copernicus One has been compromised. You are spinning out of control towards Copernicus base. The telemetry downlink reports that automated deacceleration and landing protocols and programs are still servicable. If you can make it to the Bridge you should be able to manually activate the auto-pilot for a controlled landing on the base. Data indicates that the Bridge has no atmosphere. Sensors in other compartments are not returning any data. You must remember your training and use local indicators. There should be a servicable EVA suit in the EVA Locker Room adjacent to the Hangar space. You have less than 8 hours before certain impact. We are tracking you Copernicus One. GOOD LUCK! [Message Ends]

Add media Report RSS Copernicus One (Progress Video #19)
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How long has it been Duckocide?
What you been playing at dude, we've been waiting too long for another video man!?!
Well, I finally got Copernicus One successfully ported to the newer version 1.3.2 of Sunburn, just in time for the release of 2.0 (So, another port to do!). Hopefully, it won't be the open heart surgery the game needed to move to 1.3.2 (very different, but better, implementation of object / scene graphs within Sunburn 1.3.2). Enough of my gripes, it's done :-) This video shows the latest effect in the game. Micro (or zero) gravity fire. Of course, if there really was a fire in such an enclosed environment, it would soon fill with smoke. I might mess about with fogging to simulate, but for the moment, I'll keep it as you see it. I'm very pleased with the effect and many thanks to the community of watchers that pointed me towards some micro gravity video's of flames. Very alien as you see a flame evenly expanding in all directions. I hope you like my interpretation!