To: Anyone on Copernicus One
We have a telemetry downlink but no uplink. Copernicus One reports life so we are repeating this message in the hope whoever has survived can read this. If you are reading this, be aware that Copernicus One has been compromised. You are spinning out of control towards Copernicus base. The telemetry downlink reports that automated deacceleration and landing protocols and programs are still servicable. If you can make it to the Bridge you should be able to manually activate the auto-pilot for a controlled landing on the base. Data indicates that the Bridge has no atmosphere. Sensors in other compartments are not returning any data. You must remember your training and use local indicators. There should be a servicable EVA suit in the EVA Locker Room adjacent to the Hangar space. You have less than 8 hours before certain impact. We are tracking you Copernicus One.
Copernicus One is first person adventure puzzle game.
Awakened by a sudden calamity, you play the part of a survivor on a Lunar shuttle spining uncontrollably towards the moon. Confused and (by all accounts) alone, the player finds them self in a cold hostile Zero-G environment.
The game is aimed at the XBox and PC platforms and is the creative effort of the author (not a studio build).
The game is utilising:
All in game graphic assets have been constructed by the author using various 3D modelling and
2D graphic editors.
Game play is a race against time to regain control of Copernicus One. Incorporating physical and cerebral puzzles, the story unfolds as the player gains greater access of the shuttle as the try to seek control and land safely on Copernicus Base. What is so special about Copernicus Base?
If successful, this will be the first in a series of adevtnure games following a related story line. The closing Act of the game leading in to the next.
Music inspired by the Copernicus One adventure.
2. Transit (1)
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