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To: Anyone on Copernicus One

PLEASE READ!


We have a telemetry downlink but no uplink. Copernicus One reports life so we are repeating this message in the hope whoever has survived can read this. If you are reading this, be aware that Copernicus One has been compromised. You are spinning out of control towards Copernicus base. The telemetry downlink reports that automated deacceleration and landing protocols and programs are still servicable. If you can make it to the Bridge you should be able to manually activate the auto-pilot for a controlled landing on the base. Data indicates that the Bridge has no atmosphere. Sensors in other compartments are not returning any data. You must remember your training and use local indicators. There should be a servicable EVA suit in the EVA Locker Room adjacent to the Hangar space. You have less than 8 hours before certain impact. We are tracking you Copernicus One.
GOOD LUCK!


[Message Ends]


Copernicus One is first person adventure puzzle game.

Awakened by a sudden calamity, you play the part of a survivor on a Lunar shuttle spining uncontrollably towards the moon. Confused and (by all accounts) alone, the player finds them self in a cold hostile Zero-G environment.

The game is aimed at the XBox and PC platforms and is the creative effort of the author (not a studio build).

The game is utilising:

XNA with custom built C# game engine
Sunburn deferred lighting rendering engine
BEPU physics engine to aid the simulation.
Garageband for music creation.

All in game graphic assets have been constructed by the author using various 3D modelling and
2D graphic editors.

Game play is a race against time to regain control of Copernicus One. Incorporating physical and cerebral puzzles, the story unfolds as the player gains greater access of the shuttle as the try to seek control and land safely on Copernicus Base. What is so special about Copernicus Base?

If successful, this will be the first in a series of adevtnure games following a related story line. The closing Act of the game leading in to the next.

Image RSS Feed Latest Screens
Copernicus One Science Lab Location Race against time... Useful Objects
Blog RSS Feed Report abuse Latest News: Earthshine

0 comments by Duckocide on Sep 5th, 2010

Earthshine

Music inspired by the Copernicus One adventure.
1. LEO

2. Transit (1)

3. Adrift

4. Impact

5. Recovery

6. Copernicus

7. Discovery

Media RSS Feed Latest Video
Post comment Comments
calmflow
calmflow Sep 7 2010, 3:56am says:

Looks really amazing, but more details would go a long way to getting page views (i hope that didn't sound rude it wasn't meant to).

Is this an FPS or FPS-RPG, Is it a puzzler?
I would love to know the game mechanic behind these gorgeous visuals.

I love the floaty, somewhat disconnected feeling of the video.

+3 votes     reply to comment
Duckocide Creator
Duckocide Sep 7 2010, 5:27pm replied:

Thanks. I've extended the description to outline what I'm using to create the game. It's a First Person puzzle adventure game. Glad you like the visuals - I spend a great deal of time tweaking the textures, lights etc to get the effect :)

+2 votes   reply to comment
scray
scray Sep 5 2010, 11:49am says:

Yay :D
Hopefully this page will help boost popularity :)

+3 votes     reply to comment
Duckocide Creator
Duckocide Sep 5 2010, 2:13pm replied:

Let's hope so :)

+2 votes   reply to comment
PolyVector
PolyVector Sep 5 2010, 3:09pm replied:

I can't wait for this game, Duckocide... It simply looks amazing! :)

+3 votes     reply to comment
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Copernicus One
Platforms
Windows, XBOX
Developed By
Duckocide
Engine
Custom Built
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Release Date
TBD
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Copernicus One
Copernicus One
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