Introduction
Containment is a single player platform game being developed in the Scirra Construct engine, a DirectX 9.0 engine for Windows. It is about territory control with some kind of tower defense backing it up. There will be four main characters at the player’s disposal, these guys are the main characters of the webcomic Existence Unknown.

They will have to contain the alien threat, which moves around the world using Sludge. Sludge is a creep which tries to cover everything in the world and gives buffs, healing abilities and spawn points to the alien life forms

Main features

  • The game will revolve around interaction with the environment and the unique skill sets of the player characters to access or deny aliens access to certain areas
  • The aliens will have a creep called Sludge Creep, which will spread throughout the world by the Sludgecreeper. This Sludge Creep will give the aliens buffs, spawn points and healing abilities and will also disable or damage equipment and doors
  • The game will have a leveling and credits system for the player characters to gain access to better skills and equipment
  • Tower defense, using alien strongholds which can be taken down and setup as a forward base of operations
  • Mindless drones and chargers will spawn at a set interval to have a constant stream of disposable mobs to be used as a distraction, similar to DOTA/HON/LOL
  • A Dynamic environment, due to the dynamic nature of the Aliens and their Sludge Creep. Each world you play will be be a new experience, because the aliens lack any form of predictability outside of their standard attack patterns

Taking hints:

The Lost Vikings is a big inspiration for Containment, in this case using four characters in a sci-fi setting instead of three characters in a (sci-fi) Viking setting. All the characters have a unique skill-set to get access to certain areas of the map, the others can't reach or access. And there will be temporary (or persistent to some extend) area denial using skills, weapons or equipment

DOTA/HON/LOL are also a big influence in terms of tower defense and drone spawning. The world will have certain strong points which have to be overcome. While fighting the aliens your characters will level up and earn credits. They can spend these skillpoints and credits back at their base or ship to get access to better weapons and skills.

When you take down an alien stronghold, this stronghold can be set up as a forward base to start spawning drones or setup a temporary armory. The aliens will have a mindless drone of their own called Charger, right from the start. As the game progresses your characters can also gain this ability by setting up drone nodes.

Progress page
I've set up a progress page where the development progress on the game and individual features can be seen. Using icons to show what has been done and what is being worked on for the current build, I hope this will give an interesting insight into the progress made on the game.

You can follow the development progress here


Initial development Started on February 25 2011

Build19 is currently being developed

Build18 was finished on August 2, 2011

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containment Cast: random idle sprites Alien concepts Alien concepts
Blog RSS Feed Report abuse Latest News: Main character Sprite Sheets progress

0 comments by Kouji-San on Aug 15th, 2011

The sprite sheets for the main characters are coming along nicely. Here are some random frames taken from their idle animations to give you an idea of what they will look like. Followed by a list of what has been finished or is being worked on.

The guys in sprite form

 -uprezzed from 128x128 as they are ingame

containment Cast: random idle sprites
Click on it for a bigger picture

As you can see they all have different proportions, heights and attitudes based on their skills, strengths and character. From left to right:

  • Chass is fast, athletic and an ace shot, he's also quite serious about everything most of the time.
  • Boss is a... Well he's a big boss type of guy and quite though, supporting the guys in combat is what he does. And he does it with flair and a laid back attitude.
  • Jarvis is not as strong, but has technology, stun weapons and sarcasm to help him out
  • Joe is basically a big, loud and strong guy who has all kinds of heavy weapons, engineering and demolition perks

What has been done or is being worked on?

-a list of sprites and frames, I guess...
Chass:
Idle Animation 1 (3 frames)
Running Animation, weapon holstered (8 frames)

Boss:
Idle Animation 1 (4 frames)
Idle Animation 2 (20 frames)
Running Animation, weapon holstered (8 frames)

Jarvis:
Idle Animation 1 (a single frame, will be expanded upon)
Running Animation, weapon holstered (8 frames)

Joe:
Idle Animation 1 (a single frame, will be expanded upon)
Working on the "Running animation, weapon holstered"

Some more information and stuff

-information and stuff is always good!

The hard part for me is probably the fact that I've never really done sprite animation, however it is starting to look nice and smooth. Getting the hang of it, I guess.

I'm trying to give each character their own movement and feel, so to speak. Creating more work for me, because I have to add more individual animations. The running/walking cycles are the hardest it seems, it really shows when something is wrong. Mainly because we as humans are confronted with "walking animations" of real people everyday...

One thing I find quite interesting is the fact that at even at 128x128, the resolution I'm using for the characters, a single pixel has an huge impact on the facial expression. Never really thought it would be this big of an impact.

The reason I'm using 128x128 is because I'm creating full body human proportioned characters and want them to look exactly like the webcomic. Basically I need a bit more room to work with, due to the tiny details that have to go in. Especially the faces.

Well I hope this update was interesting, even if it was just a lot of textual information. I will get you guys something to look at once I get the basic animations (running/idle/jumping/shooting weapons) into the game.

Have a good one!

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Comments
Bov
Bov Aug 16 2011, 8:10pm says:

This looks interesting, tracking.

+1 vote     reply to comment
WINGED_DOOM
WINGED_DOOM Jul 6 2011, 2:43am says:

looks really cool!

+2 votes     reply to comment
Kouji-San
Kouji-San Jul 15 2011, 6:59pm replied:

Thanks, always good to hear!

+1 vote     reply to comment
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Icon
Containment
Platform
Windows
Developed By
Kouji-San
Engine
Construct
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Official Page
Existence-unknown.com
Release Date
TBD
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Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
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1,571 of 6,691
Last Update
9 months ago
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