Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
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Elysium flower, 74x74 map | Locked | |
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Jun 6 2012 Anchor | ||
Description: If i did mistakes in the map description, tell me. I can barely write in english, only from my heart I didn't appreciate when most of my opponents washed out from the game in the first ten turns. So, i'm decided to make my own map. There will be some real battles and sieges and tug of war in every sense. I cannot into high level scripting and such things, but even basic tools can provide a great gaming experience. There it is: Map recommended for 8 players, AI players recommended to be Knights, Barons or higher if you can handle it. Map can give you this opportunity. Issues. Not sure if my, maybe just childhood diseases of the game. I've tried to make rivers look pretty but not totally succeeded there . It's so tricky to do. Also, if you play as High Cultist, your initial town looks wierd a bit. Or not a bit, you to decide. Critics are welcome. UPD2: The white question-marks are the map maker telling the game to please replace these with any standard terrain such as mountains, forest, swamp, desert, etc. And then to replace some of those with the usual resource sites such as mines, farms, towers, graveyards, etc. The red question-marks are the map maker telling the game to please put something random but special here. So you can see that for this map some things will stay the same. The basic shape, the large areas for a player to control, the chokepoints for control, the prize in the middle. And other things such as the random luck of whether you have good resources or bad things landing next to you will be randomized every time you play the map. Edited by: Desuronaut |
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Jun 6 2012 Anchor | ||
WOW that is a big map. I love big maps but they do not tend to be popular with others. You put a lot of work into this one. And lots of good thinking. Its a very playable map. And it does give each player a LOT of time to buildup his armies. Good use of the replaceable tiles (the ? and?? tiles). The map will have lots of replay. Maybe too many of the ?? tiles but I did that also on my first few maps. They are fun. I played on two machines. My little one took very long to do a turn, but sometimes I like that if I am really supposed to be working on something else. It reminds me to get back to work between turns. On my big machine, it played much faster. This might be too much map for some people to play. Your description is good enough english to understand. But it does not read like american english. Do you want someone to rewrite it so that it sounds like an american would say it? (I like it the way it is) Edited by: gp1628 |
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Jun 6 2012 Anchor | ||
Thank you for your analysis.
Maybe. My thoughts was there is only a few on a native lands of each race, but alot in the main battlefield that pretty hard to control. I guess it's fair enough - easy come, easy go.
Oh, i completely forgot about tech restrictions. I can do a smaller version of it.
This is a community property now. Feel free to change anything! Big thanks. Edited by: Desuronaut |
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Jun 6 2012 Anchor | ||
I like the looks of it, seems like good work. Might play a game on it this night and give you detailed feedback . |
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