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Conquer the Void is an iOS action/RPG hybrid developed with the Unreal engine in the vein of hero defense custom maps found in some of your favorite RTS's. Slash and blast your way through enemies. Level up to obtain new abilities and combos. Upgrade your weapon and armor. Hunt down the man who made you what you are. Then have a pleasant conversation with him. Or destroy him. Whatever.

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Quick update on the progress of Conquer the Void and moved release date.

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Just wanted to provide a quick update on the progress of the game and the moved release date(which was a guess to begin with). I've spent the past couple weeks ironing out the bugs, including a particularly complex one involving the save system, which is the main reason the release date is being moved back.

At this point, all of the bugs I am aware of have been fixed. For the next couple of weeks I'll be playing through the game along with my testers, working on game balance and optimizations, as well as continuing to look for bugs and fixing them of course. My new tentative release date is Nov. 1, though at this point it could be any time. I will of course post a news update when it is done.

In the meantime, I'm posting a couple new screenshots of the game. I'm also going to try to film a video of the game being played on device to show what it will look like playing it, how well it runs, etc. That should be happening in the somewhat near future. Stay tuned!

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