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"Compound" is an isometric, single-player computer role-playing game (cRPG) taking place in a desolate setting. The game is influenced by a number of the gameplay philosophies used by Fallout. It used to use Fallout: Tactics assets as placeholders, which can be seen in older videos and screenshots, but that is no longer the case.

Shelter - INTERFERENCE

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Description

This video shows upgraded travel system and the upgraded random encounter system, which now allows for fully controlled custom encounters. And yes, what happens in the end is an imitation of a Fallout2 encounter - done entirely through external scripts.

P.S. There will be no "VAULTS" in the game - this is just a map left over from the early development.