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"COLUMNAE: A Past Under Construction" is a non-linear point & click adventure game set in a post-apocalyptic steampunk world. Aside from the classic point & click adventure features, COLUMNAE introduces the concept of retrocausality which along with non-linear nature of the gameplay allows the player to affect not only the future but also the past of the main character and the world surrounding him. The game is divided into eight chapters, but the order of playing them is not chronological. Depending on the actions the player chooses within each chapter of the game, yet-to-be-played chapters are placed in an appropriate "version" of the past or the future.

Post news Report RSS The history of COLUMNAE and other updates

The detailed past of the world is revealed in the latest Collective update.

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We've been up on Collective for more than two weeks now and so far, feedback for COLUMNAE has been mostly positive. Just the other night we got featured in Square Enix's newsletter, which brought us a large influx of votes. Yay. :) Anyway, we made our first update to the campaign where we talk about the history of the world, so let us give you a peek.

Deus Poster


The history of COLUMNAE

The industrial revolution was the cause of many changes in the world. Early adopters of innovations paved the way for industrialization and became filthy rich in the process. The new technology led to rapid urbanization, but also jump-started the search for new resources and the rise of air pollution.

Once an almost infinite supply of fossil fuels was discovered, the game changed. Factory owners focused on maximizing output, putting aside any developments that didn't result in a greater profit. With no safeguards in place, the air pollution went out of control, choking the world and slowly killing it off.

Deus and Columnae concept


The government sought to find a solution for this problem and accepted a proposal by a company named Beyond The Apocalypse Inc – to build Deus, a gigantic dome high above the ground, where the air was still breathable. Deus was advertised as a public space for everyone, but when the apocalypse came, only those who could afford it could get inside.

The dome closed, becoming a safe space for the rich and leaving the rest of the population to fend for themselves. If you'd like to find out what happened to them and who are the ruling forces of COLUMNAE, you can read the full history on our Collective page.

Game updates

As we've mentioned in the previous update, we're preparing a demo for Reboot Infogamer. We've been working on a dialog system lately and here's how it looks so far:

Bridge Dialogue

The screenshot shows the border between the United Protectorates and the Democratic Republic in lower Columnae. This is only the first iteration of the dialog system and we'll probably change it to make it fit the game better visually. If you have any suggestions, they are very welcome.

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