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You're a minimum wage worker stuck in a job you hate, with robots that hate you, and employers that hate you more. So, basically, it's like every other day, except with disgusting, run-down animatronics trying to kill you every shift. Also, with mysteries. Lots of those, along with the body count of your average mid-sized, failing corporation. | All of the bots behave differently from each other - significantly differently, not just in what rooms they go in and out of. Each bot has its own way of doing things and trying to catch you unaware, and each bot has its own counter. Levels are actually different. Your response needs to be actually different. | Have some spooks, have some intrigue, have some fun.

Add media Report RSS Ashes Update 5.16.18 (view original)
Ashes Update 5.16.18
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Description

So, these few images are NOT comprehensive... TBH They're a little thrown together, I've gotten a lot of work done over the past few days but none of it is super easily captured.
- Ashes is now officially IN GAME!
- I recreated his skeleton with a new rig
- Reweighted the rig
- Improved his UV unwrap (which, unfortunately, means I need to rebuild his textures...
- Did his basic animations (Sleep, Wake Up, Walk, Idle 1)
- Made his navigation query sys
- Put in his pawn basics
- Did extensive playtesting on Coolette and Ciao (both working 100% as far as I've seen, though I'm sure they'll fight me again eventually!)
- Fixed some overall AI bugs that'll make everything easier in the long-run
- Tweaked the hall registration system to flow more easily; I anticipate an issue down the line regarding special characters taking up a hallway spot when things get hairy, but that's a future me problem ;)
- Dealt with a lot of really BS family stuff that is not game related, but kept me from doing game related things today. So. Angry about that but it made me spend more time with the family I DO enjoy spending time with, so heck. I'll take it. Forced break.

I'll try to have something prettier to show you tomorrow. :)