- © 2010 - 2013 DesuraNET Pty Ltd. All Rights Reserved. June 18th, hug an indie day.
- Privacy Policy
- Terms of Use
CLR is a fast-paced, easy to learn, bright and colorful multiplayer space arcade that we aim to make equally enjoyable by hardcore and casual gamers.
Here at Net Games Laboratory we set out to make a game consisting solely of player-versus-player combat with an arcade look and feel and a light-hearted gameplay that is hard to find today. We want to make something that we ourselves would like to play — a game chock-full of what’s cool about spaceships shooting each other up and none of that boring stuff that big games today are filled with. We hope you will share our excitement.
In our game you will discover that:
SPACE COMBAT IS EASY
A videogame spaceship is usually not an easy ride — three-dimensional navigation makes you dizzy, if not completely disoriented. But in CLR you should struggle against your opponents, not against your controls. We simplified gameplay just enough so you wouldn’t need to BE a great star pilot to FEEL like a great star pilot. A familiar W-A-S-D and a «fire weapons» button are all you need. Just grab hold of your ship and engage!
SPACE COMBAT IS INTERESTING
No boring parts, only what you come for — going into combat to send some rockets into the other guy’s hull. We streamlined our gameplay as much as we could, and then we turned the coolness knob up to eleven!
And if you eventually get a little tired of plain old shooting, and start looking for more — be sure that we will give you more. A lot of different ships, enhancements and weapons create a metric ton of different tactical situations for single combat and team action alike. What’s more, we plan to release new ships and ship modules very often, so that you’ll always have something to look forward to.
SPACE COMBAT IS FUN
We don’t really know what «realistic» starships will look like, so we don’t really care. A ship in a game should be fun to look at and fun to ride in, period. We want ships to be weird, plentiful and different — everyone will find one that is suited just for him, both because of outlook and the distinct style of play that comes with every ship.
Key features of our game:
- A gameplay that is easy to learn and hard to master to please both casual and skilled players
- Hundreds of ships and even more equipment so that anyone could find what’s best for them
- Interactive environment that can be used for combat advantage
- Simplified controls
- Steam-based Leaderboards, achievements and special in-game challenges
- Co-op PvP up to 10 ships on each side
- Clan PvP with up to 50 ships on one map
- Dozens of maps and multiple mission types
- Memorable ship designs
- Forever Free Trial + monthly subscription
- Cross-platform multiplayer
- Unity 3D client (coming to Windows and Linux first, and to both popular mobile platforms next)
If you like our game, please support us in Greenlight by voting and adding to favorites!
4 comments by sdols on May 30th, 2013
We bring out our first, still very early, playable version of our game! Now for the first time you can grab control of some of the ships and see for yourself what our approach to space combat feels like! And we've got something more that you'll no doubt find very interesting - an unusual game mode!
We're very excited to tell you about our new game mode, but first things first. You now can go and PLAY the game. To do it, follow this link: Netgameslab.com and download the game client. It does not need any installation, just unpack it wherever you like. When you run the client, you'll
see a request for your password - which none of you have as of yet. You'll need to press the "GUEST" button. This will let you enter the fully-functional game but will not save your progress between game sessions.
PLEASE NOTE: you'll need at least four players online to enter combat; the timer that says "Time until next battle starts: 0 sec" does not actually count anything yet - it's just a placeholder.
Everything is pretty intuitive, but if you need something, browse the PDF files in the game folder - the control scheme and the game interface are described there. The game is, mind you, still pretty rough -
there's only a handful of ships, some assets are still placeholders, there's no social elements like leaderboards and trophies. And there's only one game mode.And yes, we're eager to tell you about this game mode.
How did we arrive at it? Well, you've asked many times about "smart" weapons, like missiles able to seek enemy ships, so that got us thinking and we thought of drones. There's some necessary but boring stuff in team combat that nobody likes to do but somebody has to. So why not put some unmanned small ships to do those jobs? Naturally, ships should be able to put drones onto battlespace, and set objectives for them, but after that drones will think for themselves and won't bother players - unless, of course, they're enemy players. So our new game mode shows a tiny little bit of what drones are going ot be capable of.
So what's the deal?
Game mode is called Anthill and it separates the players into two teams. Each team has a home base to guard and an enemy base to destroy. These are your "Anthills". Bases are not toothless - they shoot powerful laser beams at one another. Whichever team's base explodes first, loses. To prevent this from happening, a swarm of repair drones flies in to aid each team. Naturally, you don't only have enemy ships to fight, but also enemy drones to destroy - otherwise, their base will never run out of structure points. Shooting at drones will distract them - they'll pursue you and forget about their main job. Think of this as if worker ants were coming to the anthills and the warrior ants' job was to stop them from repairing the anthill.
To sum up: keep your base safe, protect your drones, destroy enemy drones and blow up as many opposing ships as possible! There are also turrets to capture, bonuses to pick up and asteroids to destroy on every map.
How do I get the edge?
Unlike drones, player ships are all different, albeit created equal. Every ship type has unique qualities that reinforce a specific play style. Special abilities of the ships are called "technologies" and there are generally-available ones that any player can buy, and ship-specific technologies. To buy a technology, you get to the star gate anв open the "Combat shop" - and there you'll find every stealth-module, bomb charge and speed augmenter you need.
How do you earn money for the shop?
Oh, it's not money, it's combat experience that you spend, and gaining it is obvious and fun - blow something up! Enemy ships, drones, turrets, asteroids - it doesn't matter, if it can explode, it's worth
points. There's, as we promised, no grinding - you're rewarded only for the fun stuff that you're here to do anyway.
What about free-for-all, assault, or any other well-known game modes?
We did not sacrifice any basic game mode for an esoteric one. It's just that we want your opinion on the Anthill mode, so we included it into the playable version now. In the next game version, you'll
find more new things and game modes, and in the one after that - something new again! We want to have a game mode for every kind of fun you can imagine, so stay tuned - there's more to come!
Download our game client here Netgameslab.com
This looks epic! I really hope that this game will stay alive. (The developers are doing GREAT!)
looks awesome!