CLARC. An actiony Puzzle Adventure. With drunk Robots. The game combines complex spatial puzzles with arcade style action elements and an epic storyline. As the story unfolds, the nerdy forklift robot Clarc will encounter partying robots, attractive nuclear missiles and intoxicated supercomputers. He sets out to repair his production facility on Mars and fights to rescue his friends from the intruding spaceship, M.O.T.H.E.R.
CLARC has been released on Apple's App Store and the Amazon App Shop!
CLARC was nominated in two categories for the German Computer Games Award 2014.
Clarc will be supporting at least 5 languages: English, German, Spanish, French and Russian.
GoldenTricycle has a new website with lots of new content on it! Take a look and give us feedback if you will.
Renaming from CLARK to CLARC, upgrading Unity and next steps of the project
Send us an email with the name(s) of your Android device(s) and apply for beta access to get a free copy of CLARK for Android once it is released!
What happens to a nuclear missiles factory when everyone is drunk?
After the release for the OUYA: What's next? This one's about feedback, updates, demos and the relaxed life after a release.
We want to bring CLARK to PC, Mac and Linux! Help us get there by voting on Greenlight!
Just pushed it onto the OUYA store! 23 months of development, now it's out! :)
Final thoughts on the upcoming release of CLARK, September 10th.
Finally, everything is built and lit. Sneak a peek at the last chapter of CLARK.
Here's another short update on the current progress of the game. The outdoor theme is finished and we have designed some extremely fun new game elements...
GoldenTricycle has left the basement! It feels like a real office now. With sunshine, air and what not.
We're working like crazy on all different aspects of the game. From assets for the last theme to hand painted in-game cutscenes; from bugfixes to new...
CLARK got featured at OUYA Park next to the E3. Linus was there to present the game and talk to the OUYA developers.
Screenshots, Story and Artwork: Trash Town of Chapter II
For the E3, we ported a first playable build of CLARK for the OUYA console. With controller input and TV resolution!
First in-game shots of chapter 2: the Surface of Mars! Your feedback is highly appreciated!
How the character of Clark evolved over time. From early sketches to rigged and textured lowpoly 3d model.
CLARK has released his first playable build. You can have a look at the first pre/reviews and read what the developers are working on now.
Jonathan explains how he creates the sound of CLARK, including audio content and screenshots.
MOTHER has arrived and is sending her minions to disassemble Clark's friends and home. This article features gameplay videos of the first encounter with...
I've met Matthias and Felix and asked them a few questions. Here's the first: What is CLARK about?
Read how the designer of the factory and all robots who populate it was designed. Including pretty pictures!
We have arranged and uploaded screenshots of the levels 1 to 9 of CLARK. Feel free to have a look.
CLARK is back! Check out our new gameplay video of level 3! C&C greatly appreciated.
We are currently preparing our presentation for entering the STEAM GREENLIGHT plattform. As soon as we are up there you can vote for CLARK to be published...
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