• Register


Servers are Live!


Hey everyone,

While this entire news post is a ploy to keep you reading and not playing the game so we can get a head start on you all, we do have a few things we’d like to tell you.

WELCOME!!! To the new Beta, this is the moment we’ve been working towards and you’ve been waiting for for quite a while now. The servers are open and available here for you to play and test on:

Go to this link to register or go to cos.r2games.com and log in with your email!

Quite a few of us devs as well as the CM’s are already in-game, if you have any questions or need help, talk to someone with a “DEV” or “GM” logo above their head. Don’t hesitate to ask someone with a “DEV” icon to help you with a dungeon or something like that, if they have time they’ll be happy to do so!

If you’d like to know more about the changes made in this version, please read this post, it explains most of what has changed. We’re also working together with R2Games to make a VERY aggressive content release schedule possible that will make a lot of new content available to play and test over the coming weeks and months. And when we say aggressive we mean it:

  • New Level Cap: 32
  • New Races: Draug & Riven
  • New Content: The Vault, The Broken Stair, 20+ New Quests, 20+ New Dungeons, Armor & Weapons, Monsters & Bosses, Paragon Mode
  • New Systems: VIP System, Company System (Guilds)
  • New Events: PvP Tournament, Siege of the Spire (MOBA)
  • Other: Bug Fixes, Balance Tweaking, Content Updates, Rendering Performance Improvements, Energy Tweaks

All this will be available within a few weeks after launch, we’ll give you a more precise date when we’re closer to actually releasing it, but as you can see there’s a lot to look forward to.

And as always, this is still a Beta! We’d love to hear your feedback in the forums and in the feedback system available via the info-bar under the games’ window.

Thank you for reading and we’re looking forward to seeing you in-game!

 

Image RSS Feed Latest Screens
FemGab!! Ohhhh..Goblin PAX Pens
Blog RSS Feed Report abuse Latest News: A Con Crew's Journey: PAX East & GDC

0 comments by CoS_Ethan on Apr 26th, 2013

This is a repost from City of Steam Dev Journals

Before we talk about anything else, our hearts go out to everyone in Boston. We were in the city only a few weeks before the attack and what happened there is terrible. Stay strong over there.

“YOU’RE LATE!” Yes indeed we are, but we have some very good reasons: 

  1. We’re all very busy working on something you might find quite interesting (coming soon™)
  2. We wanted to release the video you see above alongside the article, or the other way around, whatever you find more important. 
  3. We get it, we suck, no really, we do. This is probably where you’re wondering why we haven’t announced a release date… well shhh… that’s coming soon, really soon.

Cons are a weird affair, while there you're basically part salesman, part busy bee and part wreck because of the really long hours (and jetlag!). PAX East and GDC San Francisco being back-to-back didn't really help either, but that didn't stop our Con Crew in the slightest... or did it?

When everyone arrived at the Boston Convention center, they quickly started setting up the booth. Some things we brought with us, others came in separately by courier (yes, it was a nail-biting experience...). We started by hanging up posters, putting furniture in place, unpacking swag, setting up the PC's and installing the sound syst... wait, where's the AMP? Fine! We had to buy another AMP since, by our last check, it ended up somewhere in Kentucky for some odd reason... The next day we were there bright and early as con-goers were coming in bringing the wave of craziness (awesomeness) that always accompanies them. Being well rested doesn't make you immune, but a heck of a lot more resistant to the PAX flu. As you might've heard here, Gab's voice was shot after talking as much as he did over the three days, but don't worry, with some hermit-mode upon return he is back to normal! The group losing their voices wasn't that strange though as the amount of fans, press and general con-goers that came by our booth was almost staggering. They were so busy that none of the fantastic four manning the booth actually saw anything on the show floor, although that's quite normal... we would've loved to hear more about Divekick at the office!

We also made some new friends, Dinosaur Games, developers of MechKnight were awesome as we swapped stories and booth setting-up supplies. At the end of PAX we donated our huge speakers in the name of better gaming at their office!

After PAX, came GDC San Francisco, this was a two man job, so both Cherith and Brian were left out. Gab and Andrew were left to their own devices and for a day they were able to enjoy the San Francisco area, go to the pier, take a boat trip under the infamous Golden Gate bridge and take some really dumb photos (Andrew is apparently really good at making those, who would’ve thought!).

After a day of messing about it was back to work, doing previews, and of course "making contacts" (pictured below), it's a hard life but someone has to do it. All in all, we met up with some great press, made a lot of new interesting contacts, made some new developer friends and had a great time. Now if we could only stop them from prancing around with those party invite bracelets and exhibitor badges, that'd be greeaattt.


Shhh…it’s a party! (Guess which one?)

Before we say goodbye, we'd like to thank a few people. First off R2Games, they financed this whole circus so without them this would not have happened. We'd also like to thank Cherith, she did a fantastic job at the booth telling the con-goers about the game and just being generally incredibly helpful. Stan the PAX "enforcer", he went above and beyond helping us set up the booth, fetching us stuff in a pinch and just being there when we needed him<3. Ethan, without him this all would've gone to you-know-what! He helped plan the booth, shipped over items, set up some of the appointments and got the equipment there (the AMP wasn't his fault!), fantastic indeed! I guess we can mention Sam for cutting together all our great times.


From left to right: Gab, Andrew, Brian and Cherith!

We will have missed someone here, but thanks to everyone who helped us prepare, set up, run the booths, came by, check us out and wrote about us. You’re all wonderful, wonderful people.

We can’t wait for the next opportunity to meet all of you in person!

Next time we’ll get Gab to wear that dress and hair again… mouhahah.

Check out our previous Dev Journal about The Wilderness!


Discuss PAX & GDC craziness on the forums

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
City of Steam Game Music

City of Steam Game Music

Dec 23, 2011 Music 2 comments

Some City of Steam music composed by David Lindsay, who also is the lead designer of the game. Go to official City of Steam website to get more to listen...

City of Steam Videos

City of Steam Videos

Dec 22, 2011 Movies 0 comments

Three scene videos of Deepholm, Ebonwax Central and Gardenworks respectively.

Wallpapers of City of Steam

Wallpapers of City of Steam

Dec 22, 2011 Wallpapers 0 comments

Splendid 1024x768 wallpapers from City of Steam, shadows of evils or lights of justice? Visit City of Steam official site to find more.

Screenshots of City of Steam

Screenshots of City of Steam

Dec 22, 2011 Wallpapers 0 comments

Some cool screenshots that you don't want to miss. Go to City of Steam official website to find more.

City of Steam Banners and Icons

City of Steam Banners and Icons

Dec 22, 2011 Wallpapers 0 comments

Take a look at the cool banners and icons we provided, ready to smell steampunk.

Post comment Comments  (70 - 80 of 116)
Ravious
Ravious Feb 16 2012, 8:06am says:

Will this game have the traditional hotkey-based MMO combat, or will it be more physical oriented?

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Feb 17 2012, 1:56am replied:

Players will use hotkeys to develop their own strategies etc. There is no WASD movement, it is a click to move control style.

+2 votes     reply to comment
Rafhaelbass
Rafhaelbass Mar 13 2012, 10:24pm replied:

I like this movement style, the grafics are awesome, too =)

+2 votes     reply to comment
Templarfreak
Templarfreak Feb 13 2012, 1:46am says:

Hm...Is it necessary to have a cooldown on normal attacks?

I like where this is going though. It's very interesting...I've been wanting to find a decent RPG that feeds my likings...This doesn't have all of them, but it still has a lot. (Or at least from what I've seen.)

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Feb 13 2012, 9:16pm replied:

Yeah, the cool-down combat system just makes a good balance between strategy and real-time while the cool-down time is extremely short. As the game is under development, we are stil adding content and features to improve what we already got. Mybe you can help us test the game and provide feedback when the sneak peek test comes at the end of this month.

+3 votes     reply to comment
ToneSlave
ToneSlave Feb 9 2012, 9:29am says:

ToneSlaveMusic here. Your game looks awesome. I would love to be an additional composer for this game. See the links for the quality of my work. Will be looking forward to hearing from you ;)

Soundcloud: Soundcloud.com

New Youtube account: Youtube.com

Old Youtube account:http://www.youtube.com/user/97bmhn/videos

I am already making music for theese portal mods, but I fear they will soon die.

Portal 2 Easyway Moddb.com

Portal 2 Revolution Moddb.com

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Feb 9 2012, 9:15pm replied:

Yeah,we will! Thank you!

+2 votes     reply to comment
Helmlock
Helmlock Feb 2 2012, 4:15am says:

Looking great mate!
Especially for a browser game!

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Feb 2 2012, 4:35am replied:

Thank you dude, as still improving everything, we will have a whole new gameplay experience soon.

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Jan 26 2012, 12:40am replied:

Sweet, thank you, more updates are underway, and we hope that you guys can play the game and provide feedback when we launch the special sneak peek alpha test.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
City of Steam
Platforms
Windows, Mac, Web
Developer
Mechanist Games
Publisher
R2Games
Engine
Unity
Contact
Send Message
Official Page
Cityofsteam.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Massively Multiplayer
Theme
Fantasy
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Statistics
Rank
246 of 9,424
Last Update
2 days ago
Watchers
410 members
Files
5
News
133
Features
2