City of Steam Game Music
Dec 23, 2011 Music 2 commentsSome City of Steam music composed by David Lindsay, who also is the lead designer of the game. Go to official City of Steam website to get more to listen...
So! Here we are then, the moment we’ve all been waiting for:

You’ll be able to play City of Steam again on May 10th; in just two short weeks you’ll be able to walk the streets of Nexus once more!
It’s been a while since we’ve opened up the game to all you fantastic dudes and dudettes (cowabunga!), and we’d like to invite you to once again join us and test the game before the live version is launched. Now you’re of course all saying: “But hey, you said that you were going to do Open Beta next!” …we still are! This is a prelude to that. Think “early admission”. Let’s run you through some of the details:
It’s been a while since we’ve opened up the game to all you fantastic dudes and dudettes (cowabunga!), and we’d like to invite you to once again join us and test the game before the live version is launched. Now you’re of course all saying: “But hey, you said that you were going to do Open Beta next!” …we still are! This is a prelude to that. Think “early admission”. Let’s run you through some of the details:
The reason we’re starting with 3 classes and 4 races is not because we hate your guts or anything; far from it! It’s because it’ll allow for more focused testing of content and that’s exactly what is needed right now. For you long-time vets reading this, think of how we gradually introduced each race back in the Alpha test. We’ll go into a bit more detail about what else we’ve changed soon but for now we’ll tell you this: we have a new skill/talent system, a new crafting system, new zones/suburbs, lots of new peripheral content, way more CoSmetics, improved the challenge dungeons, added an events system, introduced The Wilderness and there’s still a lot more that we’ll reveal later. During the Beta, we’ll also roll out some of those new areas and systems, you know, the ones we’re not going to tell you about yet. Soon though, soon we will reveal all (…most?) of our secrets.

So, TLDR:
People who have tested the game with us before (Sneak Peek, Alpha, Closed Beta) will be invited into this test automatically. However, want in on the action and have not registered yet? Do it, do it now! Want a key for early admission? Sign up for our Newsletter, on the right-side of the page (just look over, it’s under a bar called “Get Email Updates”). Or if you don’t see it, you can also click here.
Thank you all for joining us in this wild ride we like to call “development and testing”. We hope to see you in the Forum, but most of all soon again in the grand city of Nexus!
0 comments by CoS_Ethan on Apr 26th, 2013
This is a repost from City of Steam Dev Journals
Before we talk about anything else, our hearts go out to everyone in Boston. We were in the city only a few weeks before the attack and what happened there is terrible. Stay strong over there.
“YOU’RE LATE!” Yes indeed we are, but we have some very good reasons:
Cons are a weird affair, while there you're basically part salesman, part busy bee and part wreck because of the really long hours (and jetlag!). PAX East and GDC San Francisco being back-to-back didn't really help either, but that didn't stop our Con Crew in the slightest... or did it?
When everyone arrived at the Boston Convention center, they quickly started setting up the booth. Some things we brought with us, others came in separately by courier (yes, it was a nail-biting experience...). We started by hanging up posters, putting furniture in place, unpacking swag, setting up the PC's and installing the sound syst... wait, where's the AMP? Fine! We had to buy another AMP since, by our last check, it ended up somewhere in Kentucky for some odd reason... The next day we were there bright and early as con-goers were coming in bringing the wave of craziness (awesomeness) that always accompanies them. Being well rested doesn't make you immune, but a heck of a lot more resistant to the PAX flu. As you might've heard here, Gab's voice was shot after talking as much as he did over the three days, but don't worry, with some hermit-mode upon return he is back to normal! The group losing their voices wasn't that strange though as the amount of fans, press and general con-goers that came by our booth was almost staggering. They were so busy that none of the fantastic four manning the booth actually saw anything on the show floor, although that's quite normal... we would've loved to hear more about Divekick at the office!

We also made some new friends, Dinosaur Games, developers of MechKnight were awesome as we swapped stories and booth setting-up supplies. At the end of PAX we donated our huge speakers in the name of better gaming at their office!
After PAX, came GDC San Francisco, this was a two man job, so both Cherith and Brian were left out. Gab and Andrew were left to their own devices and for a day they were able to enjoy the San Francisco area, go to the pier, take a boat trip under the infamous Golden Gate bridge and take some really dumb photos (Andrew is apparently really good at making those, who would’ve thought!).

After a day of messing about it was back to work, doing previews, and of course "making contacts" (pictured below), it's a hard life but someone has to do it. All in all, we met up with some great press, made a lot of new interesting contacts, made some new developer friends and had a great time. Now if we could only stop them from prancing around with those party invite bracelets and exhibitor badges, that'd be greeaattt.

Before we say goodbye, we'd like to thank a few people. First off R2Games, they financed this whole circus so without them this would not have happened. We'd also like to thank Cherith, she did a fantastic job at the booth telling the con-goers about the game and just being generally incredibly helpful. Stan the PAX "enforcer", he went above and beyond helping us set up the booth, fetching us stuff in a pinch and just being there when we needed him<3. Ethan, without him this all would've gone to you-know-what! He helped plan the booth, shipped over items, set up some of the appointments and got the equipment there (the AMP wasn't his fault!), fantastic indeed! I guess we can mention Sam for cutting together all our great times.

We will have missed someone here, but thanks to everyone who helped us prepare, set up, run the booths, came by, check us out and wrote about us. You’re all wonderful, wonderful people.
We can’t wait for the next opportunity to meet all of you in person!
Next time we’ll get Gab to wear that dress and hair again… mouhahah.
Check out our previous Dev Journal about The Wilderness!

Discuss PAX & GDC craziness on the forums
Some City of Steam music composed by David Lindsay, who also is the lead designer of the game. Go to official City of Steam website to get more to listen...
Three scene videos of Deepholm, Ebonwax Central and Gardenworks respectively.
Splendid 1024x768 wallpapers from City of Steam, shadows of evils or lights of justice? Visit City of Steam official site to find more.
Some cool screenshots that you don't want to miss. Go to City of Steam official website to find more.
Take a look at the cool banners and icons we provided, ready to smell steampunk.
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possible to play on linux? or unity3d doesnt support yet?
Unfortunately, Unity doesn't support Linux.
actually i read that they do with version 4. dunno about webplayer tho.
sad. hopefully it will work through wine until it gets linux support.
Actually, they were doing Linux webplayer as well: Forum.unity3d.com
Unity 4 is planned to have Linux desktop support.
How do you enter the game?
There's no buttons to click on.
Login with your account and then click on "Play Now".
Lol i got the key over tentonshammer coz i'm registered there but i'm playing GW2 this weekend, guess i'll be playing COS next 2 weekends...
Well I can wait happy until alpha cause I just got my key to enter.
Now all i need is more root beer and some potpies and I'm set for the alphas.
Cool, see you guys on 20th and be ready to start exploring a whole new Nexus.
all i need now is the ability to pilot an airship and i will be complete