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So! Here we are then, the moment we’ve all been waiting for:

You’ll be able to play City of Steam again on May 10th; in just two short weeks you’ll be able to walk the streets of Nexus once more!

It’s been a while since we’ve opened up the game to all you fantastic dudes and dudettes (cowabunga!), and we’d like to invite you to once again join us and test the game before the live version is launched. Now you’re of course all saying: “But hey, you said that you were going to do Open Beta next!” …we still are! This is a prelude to that. Think “early admission”. Let’s run you through some of the details:

It’s been a while since we’ve opened up the game to all you fantastic dudes and dudettes (cowabunga!), and we’d like to invite you to once again join us and test the game before the live version is launched. Now you’re of course all saying: “But hey, you said that you were going to do Open Beta next!” …we still are! This is a prelude to that. Think “early admission”. Let’s run you through some of the details:

  • This is an exclusive ‘early access’ type of Beta; we’ll be using keys again and we plan to open it up as soon as possible. Newsletter subscriber? We’ll send you a key, guaranteed.
  • Relax Collaborators, you will have your guaranteed spot, and a head start.
  • This will be a continuous full-time Beta, except for some inevitable maintenance and patching down-time.
  • This is a ramp-up to the Open Beta. Depending on issues and feedback, this could end pretty quickly after May 10th. (Though not within a week, you silly goose!)
  • A character wipe is not planned; if there is something REALLY problematic that pops up we might have to, but we will try to avoid this at all costs.
  • We’re going to start off with 3 classes (Gunner, Arcanist, Warden) and 4 races (Heartlanders, Stoigmari, Avens and Ostenians) and build up to the 4th class (Channeler) and the 7 other races throughout the early access Beta.

The reason we’re starting with 3 classes and 4 races is not because we hate your guts or anything; far from it! It’s because it’ll allow for more focused testing of content and that’s exactly what is needed right now. For you long-time vets reading this, think of how we gradually introduced each race back in the Alpha test. We’ll go into a bit more detail about what else we’ve changed soon but for now we’ll tell you this: we have a new skill/talent system, a new crafting system, new zones/suburbs, lots of new peripheral content, way more CoSmetics, improved the challenge dungeons, added an events system, introduced The Wilderness and there’s still a lot more that we’ll reveal later. During the Beta, we’ll also roll out some of those new areas and systems, you know, the ones we’re not going to tell you about yet. Soon though, soon we will reveal all (…most?) of our secrets. 

So, TLDR:

  • We’re launching our ‘early admission’ type of Beta on May 10th.
  • This is a key supported ‘prelude’ ramping up to Open Beta.
  • Newsletter subscribers will get keys.
  • Collaborators will have guaranteed access.
  • This is a continuous Beta, not just weekends.
  • We’re starting off with 3 classes and 4 races and building up from there throughout the Beta.
  • We’ll have more information about new content and changes soon (Dev Journals!)
  • Do you want more of these TLDRs? (They’re kind of nifty, aren’t they?)

People who have tested the game with us before (Sneak Peek, Alpha, Closed Beta) will be invited into this test automatically. However, want in on the action and have not registered yet? Do it, do it now! Want a key for early admission? Sign up for our Newsletter, on the right-side of the page (just look over, it’s under a bar called “Get Email Updates”). Or if you don’t see it, you can also click here.

Thank you all for joining us in this wild ride we like to call “development and testing”. We hope to see you in the Forum, but most of all soon again in the grand city of Nexus! 

 

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Ohhhh..Goblin PAX Pens Annual Party
Blog RSS Feed Report abuse Latest News: A Con Crew's Journey: PAX East & GDC

0 comments by CoS_Ethan on Apr 26th, 2013

This is a repost from City of Steam Dev Journals

Before we talk about anything else, our hearts go out to everyone in Boston. We were in the city only a few weeks before the attack and what happened there is terrible. Stay strong over there.

“YOU’RE LATE!” Yes indeed we are, but we have some very good reasons: 

  1. We’re all very busy working on something you might find quite interesting (coming soon™)
  2. We wanted to release the video you see above alongside the article, or the other way around, whatever you find more important. 
  3. We get it, we suck, no really, we do. This is probably where you’re wondering why we haven’t announced a release date… well shhh… that’s coming soon, really soon.

Cons are a weird affair, while there you're basically part salesman, part busy bee and part wreck because of the really long hours (and jetlag!). PAX East and GDC San Francisco being back-to-back didn't really help either, but that didn't stop our Con Crew in the slightest... or did it?

When everyone arrived at the Boston Convention center, they quickly started setting up the booth. Some things we brought with us, others came in separately by courier (yes, it was a nail-biting experience...). We started by hanging up posters, putting furniture in place, unpacking swag, setting up the PC's and installing the sound syst... wait, where's the AMP? Fine! We had to buy another AMP since, by our last check, it ended up somewhere in Kentucky for some odd reason... The next day we were there bright and early as con-goers were coming in bringing the wave of craziness (awesomeness) that always accompanies them. Being well rested doesn't make you immune, but a heck of a lot more resistant to the PAX flu. As you might've heard here, Gab's voice was shot after talking as much as he did over the three days, but don't worry, with some hermit-mode upon return he is back to normal! The group losing their voices wasn't that strange though as the amount of fans, press and general con-goers that came by our booth was almost staggering. They were so busy that none of the fantastic four manning the booth actually saw anything on the show floor, although that's quite normal... we would've loved to hear more about Divekick at the office!

We also made some new friends, Dinosaur Games, developers of MechKnight were awesome as we swapped stories and booth setting-up supplies. At the end of PAX we donated our huge speakers in the name of better gaming at their office!

After PAX, came GDC San Francisco, this was a two man job, so both Cherith and Brian were left out. Gab and Andrew were left to their own devices and for a day they were able to enjoy the San Francisco area, go to the pier, take a boat trip under the infamous Golden Gate bridge and take some really dumb photos (Andrew is apparently really good at making those, who would’ve thought!).

After a day of messing about it was back to work, doing previews, and of course "making contacts" (pictured below), it's a hard life but someone has to do it. All in all, we met up with some great press, made a lot of new interesting contacts, made some new developer friends and had a great time. Now if we could only stop them from prancing around with those party invite bracelets and exhibitor badges, that'd be greeaattt.


Shhh…it’s a party! (Guess which one?)

Before we say goodbye, we'd like to thank a few people. First off R2Games, they financed this whole circus so without them this would not have happened. We'd also like to thank Cherith, she did a fantastic job at the booth telling the con-goers about the game and just being generally incredibly helpful. Stan the PAX "enforcer", he went above and beyond helping us set up the booth, fetching us stuff in a pinch and just being there when we needed him<3. Ethan, without him this all would've gone to you-know-what! He helped plan the booth, shipped over items, set up some of the appointments and got the equipment there (the AMP wasn't his fault!), fantastic indeed! I guess we can mention Sam for cutting together all our great times.


From left to right: Gab, Andrew, Brian and Cherith!

We will have missed someone here, but thanks to everyone who helped us prepare, set up, run the booths, came by, check us out and wrote about us. You’re all wonderful, wonderful people.

We can’t wait for the next opportunity to meet all of you in person!

Next time we’ll get Gab to wear that dress and hair again… mouhahah.

Check out our previous Dev Journal about The Wilderness!


Discuss PAX & GDC craziness on the forums

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City of Steam Game Music

City of Steam Game Music

Dec 23, 2011 Music 2 comments

Some City of Steam music composed by David Lindsay, who also is the lead designer of the game. Go to official City of Steam website to get more to listen...

City of Steam Videos

City of Steam Videos

Dec 22, 2011 Movies 0 comments

Three scene videos of Deepholm, Ebonwax Central and Gardenworks respectively.

Wallpapers of City of Steam

Wallpapers of City of Steam

Dec 22, 2011 Wallpapers 0 comments

Splendid 1024x768 wallpapers from City of Steam, shadows of evils or lights of justice? Visit City of Steam official site to find more.

Screenshots of City of Steam

Screenshots of City of Steam

Dec 22, 2011 Wallpapers 0 comments

Some cool screenshots that you don't want to miss. Go to City of Steam official website to find more.

City of Steam Banners and Icons

City of Steam Banners and Icons

Dec 22, 2011 Wallpapers 0 comments

Take a look at the cool banners and icons we provided, ready to smell steampunk.

Post comment Comments  (30 - 40 of 116)
Xpander69
Xpander69 Jul 23 2012, 11:27am says:

possible to play on linux? or unity3d doesnt support yet?

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Jul 23 2012, 11:20pm replied:

Unfortunately, Unity doesn't support Linux.

+2 votes     reply to comment
Xpander69
Xpander69 Jul 23 2012, 11:44pm replied:

actually i read that they do with version 4. dunno about webplayer tho.
sad. hopefully it will work through wine until it gets linux support.

+2 votes     reply to comment
feillyne
feillyne Jul 25 2012, 5:10pm replied:

Actually, they were doing Linux webplayer as well: Forum.unity3d.com

Unity 4 is planned to have Linux desktop support.

+1 vote     reply to comment
Tilranus
Tilranus Jul 20 2012, 10:07pm says:

How do you enter the game?
There's no buttons to click on.

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Jul 21 2012, 1:31am replied:

Login with your account and then click on "Play Now".

+2 votes     reply to comment
Sanguinius
Sanguinius Jul 19 2012, 3:58pm says:

Lol i got the key over tentonshammer coz i'm registered there but i'm playing GW2 this weekend, guess i'll be playing COS next 2 weekends...

+2 votes     reply to comment
Tilranus
Tilranus Jul 19 2012, 12:00am says:

Well I can wait happy until alpha cause I just got my key to enter.
Now all i need is more root beer and some potpies and I'm set for the alphas.

+2 votes     reply to comment
CoS_Ethan
CoS_Ethan Jul 19 2012, 2:44am replied:

Cool, see you guys on 20th and be ready to start exploring a whole new Nexus.

+2 votes     reply to comment
Piemanlives
Piemanlives Jul 13 2012, 7:46pm says:

all i need now is the ability to pilot an airship and i will be complete

+2 votes     reply to comment
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City of Steam
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R2Games
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