Circular
Full VersionThe final version of my procedural racing game project Circular. Polished and tweaked, it now plays like a game. Although fairly shallow in content, the...
Circular is a speed-oriented game, where the player relies on a quick reflexes and smooth swerving to overcome the onslaught of obstacles. Staying airborne helps keeping momentum going and flying through hoops may result in a great boost!
I was inspired to start the project by doing the Roll A Ball tutorial on Unity's official website along with having played the indie title called Race the Sun quite a lot. After finishing the Unity tutorial, I started my own project and experimented with physics and calculations and displaying those through the game elements.
The game has a procedural level generation which is based on the date, so the layout effectively changes at midnight and is different every day. This mixes things up a little to avoid the player conforming to "the perfect route" but still getting a chance to learn the level. (I will admit to this idea being blatantly ripped off from Race the Sun).
I have released the full game along with two earlier builds, one of which is merely a prototype. These earlier builds do not offer intriguing gameplay as much as insight into my development process. By all means, try them out, - but if you do, remember to play the full version of the game as well!
Developing this game has taught me a lot about the Unity Engine, and although I would love to pursue the future of this game, it is unlikely I will pick up the project again. This is why I have decided to declare the final version of the game released.
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The final version of my procedural racing game project Circular. Polished and tweaked, it now plays like a game. Although fairly shallow in content, the...
A milestone in the mechanical development of my procedural ball racing game Circular. The gameplay is much more fleshed out, albeit still only perched...
The very first prototype of Circular; my procedural racing game project. Mostly for testing purposes, but the first playable version from the early stages...
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