Cinders is a mature take on a classic fairytale with a heavy emphasis on player choice, lavishly illustrated by Gracjana Zielinska.

Cinders is a witty young woman living with an overbearing stepmother and her two daughters, as if she was reenacting a certain well-known fairytale. But unlike its protagonist, Cinders is not afraid of taking fate into her own hands. Even if it means breaking the rules…

The game takes a look at four women and what made them who they are. It’s a story about balancing freedom and dreams with circumstance and harsh reality. About growing up and finding out the true meaning of independence. Distancing itself from the judgmental simplicity of the original, Cinders tries to explore the more complex nature of oppression, responsibility and innocence.

The game focuses on characters and their motivations, with heavy emphasis on player choices and role-playing. With 120 decision points and over 300 options to choose from, Cinders allows you to shape the main character’s personality and the course of the story.

Why it's cool:
- A serious take on a classic fairytale story.
- Gorgeous art and soundtrack.
- Your choices actually matter.
- Active and witty female protagonist.

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Guys! We’ve submitted Cinders to Steam Greenlight! Gotta say this is way more stressful and exciting for us than the actual release.

Cinders on Greenlight

Our little Cinders has entered the Greenlight Thunderdome, where thousands of games enter and only one leaves. Or one hundred. Depends on Valve's whim. Visual novels focused on women aren’t exactly Steam’s bread and butter, so pushing it through the gates will require some effort. But hey, it’s not fun if it’s easy, right?

We need all the help we can get, so be sure to lend us your vote and spread the word among your friends who could be interested in supporting something a bit different. Thanks! :)

Cinders is released!

Cinders is released!

News 3 comments

Cinders is finally out, after more than a year of development! It's been a wild ride but we hope it was worth the wait. You can now purchase the game...

Cinders launch date revealed!

Cinders launch date revealed!

News

MoaCube, global leaders in cutting-edge delays, are proud to announce they finally know the release date of their patiently awaited masterpiece Cinders.

The Final Countdown for Cinders Starts!

The Final Countdown for Cinders Starts!

News

Cinders scene-by-scene screenplay is complete! Writers are also not far behind, working on the final parts, which means I can focus on putting all the...

Good news for Cinders pre-order owners!

Good news for Cinders pre-order owners!

News

We have some good news for everyone who pre-ordered Cinders.

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Cinders Mac Demo

Cinders Mac Demo

Demo

Mac demo version of Cinders - our more serious take on a classic fairytale

Cinders Windows Demo

Cinders Windows Demo

Demo 1 comment

Windows demo version of Cinders - our more serious take on a classic fairytale

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SangoProductions21
SangoProductions21

Interesting. I think I'll take a look at it, and maybe post my thought here and on my YouTube.

Reply Good karma Bad karma+1 vote
GabrielVerdon
GabrielVerdon

Ahoy!

Reply Good karma Bad karma+2 votes
TheUnabridgedGamer
TheUnabridgedGamer

Interesting idea.

Reply Good karma Bad karma+3 votes
SolidFake
SolidFake

looking fantastic, tracking

Reply Good karma Bad karma+2 votes
x246h00--r5
x246h00--r5

so beatiful!

Reply Good karma Bad karma+2 votes
architectts
architectts

Wow looks amazing! Can't wait to try out.

Reply Good karma Bad karma+2 votes
unknow5763
unknow5763

looks cool keep it up

Reply Good karma Bad karma+2 votes
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Cinders
Platforms
Windows, Mac
Developer & Publisher
MoaCube
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Moacube.com
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8.2

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Style
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Visual Novel
Theme
Fantasy
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Single Player
Project
Indie
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Twitter

Latest tweets from @tomgrochowiak

If my game doesn't work, should I maybe do a debugging session instead of implementing cool new features?

1hour ago

RT @CPriestman: I'm here this morning to tell you the game about finding pups at a party is pure and good Grey2scale.itch.io T.co

4hours ago

RT @osiristheory: Not sure if it feels right to post art right now, but I worked really hard on this panel rough, and I'm pretty happ… T.co

4hours ago

Also applies to everything else: T.co

4hours ago

I don't understand why some Japanese Pokemon players go AFK when they start losing to make you wait one full minute each turn.

14hours ago

>Spend two days coding new features and their GUI. >Realize they're incompatible with existing systems. >Cry. Still a master dev here!

17hours ago

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