You play as Detective Chuck Jones (no relation to the animator of the same name), a rough and tumble LA cop in the year 1976. While involved in a high-speed chase you have a car accident and are heavily wounded. To avoid death you are cryogenically frozen, many years in the future you are unfrozen and must track down and apprehend a dangerous criminal in a strange time by flying around the galaxy in your rocket powered El Camino, meeting interesting characters, solving puzzles and listening to a Funky 1970s soundtrack. Chuck Jones: Space Cop of the Future is styled after classic DOS adventure games, and even runs on DOS.
Yes, I know I'm a little late but it seems that's just how I roll. Some time ago we completed 2017, the first full year of development on Chuck Jones...
reviewing a year in the chuckiverse
A little bit about the endeavor to have people playing a DOS game in 2017.
chuck jones on android, or how a dos game will play in the 21st century
Let's talk more about the music in the game, this time I dive deeper into the technical intricacies about music making for 90s sound chips.
funky future music: part ii
I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...
how do you make a game for dos in 2017?
Ever wanted to know what it takes to make a programming language, its often easier than you think!
creating a custom scripting language for in-game events
Check out my new blog, its chocked of technical information for those who are brave enough.
check out the dev blog
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