You play as Detective Chuck Jones (no relation to the animator of the same name), a rough and tumble LA cop in the year 1976. While involved in a high-speed chase you have a car accident and are heavily wounded. To avoid death you are cryogenically frozen, many years in the future you are unfrozen and must track down and apprehend a dangerous criminal in a strange time by flying around the galaxy in your rocket powered El Camino, meeting interesting characters, solving puzzles and listening to a Funky 1970s soundtrack. Chuck Jones: Space Cop of the Future is styled after classic DOS adventure games, and even runs on DOS.

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Funky Future Music: Part 1

Funky Future Music: Part 1

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Ever wondered what kind of funky tunes would accompany a great adventure. In this article I'll tell you how I make them.

How do you make a game for DOS in 2017?

How do you make a game for DOS in 2017?

Client Side Coding Tutorial

I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...

Creating a Custom Scripting Language For In-Game Events

Creating a Custom Scripting Language For In-Game Events

Client Side Coding Tutorial

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Check out the Dev Blog

Check out the Dev Blog

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Check out my new blog, its chocked of technical information for those who are brave enough.

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Chuck Jones: Space Cop of the Future
Platforms
Windows, Mac, Linux, DOS, iOS, Android
Developer
Jake S. Del Mastro
Engine
Custom
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