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You play as Detective Chuck Jones (no relation to the animator of the same name), a rough and tumble LA cop in the year 1976. While involved in a high-speed chase you have a car accident and are heavily wounded. To avoid death you are cryogenically frozen, many years in the future you are unfrozen and must track down and apprehend a dangerous criminal in a strange time by flying around the galaxy in your rocket powered El Camino, meeting interesting characters, solving puzzles and listening to a Funky 1970s soundtrack. Chuck Jones: Space Cop of the Future is styled after classic DOS adventure games, and even runs on DOS.

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Retro Hi-Fi Sci-Fi: Creating a unique style for Chuck Jones: Space Cop of the Future

Retro Hi-Fi Sci-Fi: Creating a unique style for Chuck Jones: Space Cop of the Future

Feature

Let's talk about style, specifically when you make a game that so obviously takes inspiration from classics in the genre which have their own strong aesthetic...

Home Brew Video Game Tools

Home Brew Video Game Tools

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A little article about development tools and homemade beer.

Pixel Art Extravaganza!

Pixel Art Extravaganza!

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genuine 240p 256 color pixel art, I've talked a little bit about this in the past but I think it deserves a dedicated article.

Reviewing a year in the Chuckiverse

Reviewing a year in the Chuckiverse

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Yes, I know I'm a little late but it seems that's just how I roll. Some time ago we completed 2017, the first full year of development on Chuck Jones...

Chuck Jones on Android, or how a DOS game will play in the 21st Century

Chuck Jones on Android, or how a DOS game will play in the 21st Century

Feature

A little bit about the endeavor to have people playing a DOS game in 2017.

Funky Future Music: Part II

Funky Future Music: Part II

Feature

Let's talk more about the music in the game, this time I dive deeper into the technical intricacies about music making for 90s sound chips.

Funky Future Music: Part 1

Funky Future Music: Part 1

Feature 1 comment

Ever wondered what kind of funky tunes would accompany a great adventure. In this article I'll tell you how I make them.

How do you make a game for DOS in 2017?

How do you make a game for DOS in 2017?

Client Side Coding Tutorial 2 comments

I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...

Creating a Custom Scripting Language For In-Game Events

Creating a Custom Scripting Language For In-Game Events

Client Side Coding Tutorial

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Check out the Dev Blog

Check out the Dev Blog

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Check out my new blog, its chocked of technical information for those who are brave enough.