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Your heart is failing, and you're in the worst hospital in the world! You must quickly race between electrical sources to keep your heart beating whilst avoiding the malevolent staff.

*The guards want to get you out, though their taser will do quite the opposite.
*Race between randomly generated rooms in order to dodge hallway hazards and to squeeze every last shock from the world you can.
*Get to the end before it's too late!
*Support for both Keyboard+Mouse and Controllers. Switch instantly between them at any time and the game will detect your last input to change the UI to suit.

Developed originally for Global Game Jam 2013 upon the theme of "heartbeat", we decided to polish it up a bit, add some more features and release it a lil' bit more widely. This is the first of our small bite sized prototypes that Wildgrass Games will be working on and releasing publicly in some form for the next few months, let us know what you think!

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Blog RSS Feed Report abuse Latest News: Wildgrass January Dev Update

0 comments by Wildgrass on Jan 18th, 2014

Will Helm Scream?

After a mighty many month delay, Will Helm Scream has finally made its way onto servers for you guys. Our actual development for this Jam game was in late October last year during Canberra’s final game jam of 2013. We also planned at the time to stream our progress as we went on before we learned that the jam location restricted the ability to use streaming services such as Twitch. The plan then transformed into recording all our workspaces seperately for a timelapsed compilation video. This was all but completed before we learned a valuable lesson, don’t format the hard drive with your work on it. Obviously magnets are to blame.

FreedomMust've been rats.

Regardless of the delay on release and the lack of accompanying behind the scenes look, we hope you guys enjoy this little stealth puzzle game for what it is as much as we enjoyed making it.

Will Helm Scream?
Will Helm Scream?

Will Helm Scream? Windows
Will Helm Scream? Windows


Speaking of game jams, the 2014 Global Game Jam is coming up next weekend and we’ll be taking part at the Canberra site. At last year’s GGJ Wildgrass got together for the first time to create CHARGE. Needless to say, given that all our current released projects are from jams and our upcoming full release of Pandamonium is being based from a jam title; we love these events. If you have any interest at all in game dev you need to to find out your nearest GGJ hosting site and sign up! It’s a great way to meet local devs, learn new things and experience intense creativity in such a concentrated dose that you’d struggle to find anywhere else.
We’ll be recording our work as we go through on this one for a timelapse video that should be up to see sometime in the month afterwards.

The Jamcast

Because I decided I didn’t have enough things to do from day to day I’m now hosting a game dev podcast! We have two episodes available now and we’re aiming to record another this month. The best way to keep track is through subscribing to our Tumblr for now until we’re on iTunes and I figure out what RSS’s are. The ideas around the podcast is that it’s small start up developers as we go through the struggles and triumphs of getting our games and companies off the ground covering topics that are relevant to us and others as developers. The hosts of each episode also take part in micro jam design challenge where we have to come up with a game concept based on a phrase revealed to us on that day. We will be cycling from hosts from show to show to bring in as diverse opinions as is possible for us. Are you reading this a dev yourself and want to take part in this glorious mess? Email me at tom@wildgrassgames.com or use the “Ask Us Anything” form on our Tumblr for any and all questions and suggestions.

That’s about it for today, we should have more news on Pandamonium early next month as we get some more content implemented. For now you can follow us on twitter @wildgrassgames , Facebook at /wildgrassgames and Youtube again at /Wildgrassgames. Doing all of this helps us heaps and will also help you if you want to catch up with the stuff we’re doing as it happens. I’m kinda bad at updating our stuff on IndieDB but I’m getting better! Promise!


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Jul 19, 2013 Full Version 1 comment

An updated version of CHARGE! to bring it up to parity with our version on display at PAX Melbourne. Changes are as below. -Added score system to the...



Jul 19, 2013 Full Version 2 comments

An updated version of CHARGE! to bring it up to parity with our version on display at PAX Melbourne. Changes are as below. -Added score system to the...



Jul 19, 2013 Full Version 2 comments

An updated version of CHARGE! to bring it up to parity with our version on display at PAX Melbourne. Changes are as below. -Added score system to the...



Feb 27, 2013 Full Version 9 comments

V1.1 of CHARGE! for LINUX. Fixed various bugs, design issues and lack of prettiness.



Feb 27, 2013 Full Version 6 comments

V1.1 of CHARGE! for MAC OSX. Fixed various bugs, design issues and lack of prettiness.



Feb 27, 2013 Full Version 28 comments

V1.1 of CHARGE! for WINDOWS. Fixed various bugs, design issues and lack of prettiness.

Post comment Comments  (0 - 10 of 19)
Indurok Apr 28 2015, 8:09pm says:

I made a video of this game: Youtube.com

+1 vote     reply to comment
Guest Sep 9 2013, 9:19am says:

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Wildgrass Creator
Wildgrass Sep 18 2013, 10:40am replied:

Ah sorry google translate is failing us on this one and none of us understand Spanish.

+1 vote   reply to comment
Guest May 12 2013, 7:46am says:

This comment is currently awaiting admin approval, join now to view.

smokeur77 Mar 22 2013, 12:52pm says:

comment on change les touche svp car la jarrive pas a jouer avec les commande de base

+1 vote     reply to comment
ProjectMisfit Mar 16 2013, 1:41pm says:

Did a quick video on this, hope you guys enjoy. Was a great game to play around with. Youtube.com

+2 votes     reply to comment
Johnnylax Mar 12 2013, 7:54am says:

How long did you made this game?

+1 vote     reply to comment
Wildgrass Creator
Wildgrass Mar 14 2013, 9:15am replied:


We made a large bulk of the game in a 48 hour game challenge, you can see what that version looked like here: Globalgamejam.org (Although that iteration does require a controller to play unfortunately). We had a bunch of fun working on CHARGE! over that weekend and so spent the next three weeks getting to 1.1 . We may come back and rework the game further in the future too!

+3 votes   reply to comment
ImNotBonkersHaha Mar 8 2013, 8:36pm says:

Made a let's play of this game it's pretty fun actually! :D
Check it out if you'd like Youtube.com

+1 vote     reply to comment
Wildgrass Creator
Wildgrass Mar 11 2013, 7:18am replied:

Cheers for the video man. :)

+3 votes   reply to comment
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Released Feb 21, 2013
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Latest tweets from @wildgrassgames

RT @GeekinSydney: More indie games from Canberra - T.co @WildgrassGames @evilaliens @WhaleHammerGame @SiegeSlothGames

Apr 13 2015, 10:55pm

@Zetrox2k -but no definite date yet, especially for console versions.

Apr 10 2015, 12:17am

@Zetrox2k Right now there is not a way to buy preorder the game in any way unfortunately, we're still pushing to release on PC by July but

Apr 10 2015, 12:17am

@brokenrules Well when we stopped looking we were thinking 5 but now... No idea sorry.

Apr 1 2015, 6:15am

@brokenrules we tried a few but couldn't find any that suited our needs/usability. Decided to wait for unity's solution, this was years ago

Apr 1 2015, 5:35am

Big ups to @gameloadingtv and @entry29 for the #gameloading Canberra screening tonight, was awesome and inspiring to hear everyone's stories

Apr 1 2015, 5:29am

For now, we are jamming this weekend on "Pug-Life" a spritiual sequel to Envirobear 2000. Check out progress here: T.co

Mar 27 2015, 5:47am

We won't be able to make the update for this weekend, a bunch of things broke at the last minute sorry! Hopefully early next week.

Mar 27 2015, 5:45am

Should be able to get an update this week out for y'all with the new ability system in place for Spiral and some new UI etc in Hunt.

Mar 24 2015, 8:27pm

@JoeCreoterra Ah yeah that one. The game has come a long way since then. Still, enjoy! Let us know what you think of it

Mar 20 2015, 7:28am

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