Hi,
So, long time no news, but I posted some videos and screenshots.
Currently I am working on sound effects, because I wanted more action especially, if fighting.
It is not that easy to have the physic engine to decide when to play a sound.
But currently the sound volume depends on the impact power and I added multiple sounds per game item. I can now define for each contact up to 10 sounds depending on the impact strength.
Now I need to find sounds which work good together.
I also uploaded a small video, showing the current implementation.
Youtu.be
So long
Michael