CDF Ghostship Ghostship is a first person shooter (old style) with 5 different game modes and a huge open world space craft to explore.
Posts | ||
---|---|---|
Alpha V0.40 Demo Feedback | Locked | |
Thread Options | ||
Oct 31 2013 Anchor | ||
Wow, just wow. That is incredible. You've outdone yourself again, Shaun. Also, thank you for the honorable mention! Everything, literally everything has been improved upon heavily. Story Mode plays differently now (I'm personally happy the fire scene was removed as it really helps to build tension without it; I was literally jumping at shadows trying to figure out when the first land-walking alien would come at me) and I like it. Feedback: CONS: Can't wait for the V0.40 Full release in November. I'll play some of the onslaught mode and give some feedback on it as well! Played the demo a second time. I can confirm that monster spawns are more randomized now. The first time I played it, I barely got attacked by biters at all; the second time I got swarmed by like 8 of them. Item spawns are not randomized (are they supposed to be?) and found all the same ammo, health, armor, and weapon pickups in the same spots. When I nicked the first plasma weapon and turned around I was shocked to see two zombies enter the room, and was like... dafuq you two come from? Got the same error picking up the plasma weapon at the captain's terminal on deck one. Did notice some monsters running into walls, but it wasn't as bad as it used to be. They also are better at hitting me when I'm strafing and dodging. Good touch. I take it the spawns of monsters in huge groups is simply to deter exploration in the demo yes? I mention this because I explored to the end of the Main Access corridor on both ends and found little of interest except tons of enemies. Also because I managed to explore all of the comms area even though there was like 50 enemies in there (quite a bit of weaving and dodging to manage that). I managed to edge around the nasties and simply found more nasties and no goodies, so that leads me to believe that you are shepherding people to the captain's console in the demo. I'd take it in the full 0.40 alpha, that won't be the case. Probably. Also depends on what you mean by full 0.40 release... is that full as in the entire ship or most of the ship, or full as in the rest of the ship that we had access to in V0.33 - V0.36? EDIT: Got to try out the Advanced Laser Rifle, Plasma SMG, and I think the Plasma MK4. Advanced Laser Rifle handles extremely well now. Plasma SMG and Plasma MK4 I can fire at full auto and have no framerate loss. As I used to not even be able to fire the Plasma SMG without causing massive stuttering this is a massive improvement. Don't know what you did, but it worked. Got to see several new enemy types in Hangar 2 Onslaught. Liking the looks of several of them. Some just look plain grotesque. Very good. Of note: I'm using the same computer I tested out V0.33 - V0.36 on, just for reference. Now I'm going to try out those challenges... EDIT: Got cornered once and died to a swarm. Second time, though, the game crashed. I had just run through the base entrance, turned around saw about 20 biters right behind me, I was running away and then it crashed. No explanation given. Feedback on Challenge and Onslaught Modes: I found that in Med Labs, as you have less area to dodge, and it is incredibly dark, it is far harder to survive onslaught here. I think that in Med Labs it should start off with fewer enemies in general as you will have to search REALLY hard to find weapons in the dark when your most powerful weapon doesn't have a flashlight attached (namely a Plasma SMG). Since it is harder to dodge, even having less enemies will make it a challenge, as you will have to jump over obstacles more often and occasionally get stuck in a doorway, slowing your progress. I found that the Colony Challenge mode starts off calm and easy and then jumps in difficulty in less than a minute. In the span of 1 minute I saw over 50 enemies spawn, and more kept on spawning, in very large groups. This made searching for food (of which I have no idea what it is supposed to look like to begin with) impossible. What does the food look like (I'm not looking for a spoiler of where it is, more of what does it look like so that I know what it is when I see it)? Having hordes of 10+ Biters, 5-10 Stalkers, A Big One, as well as large groups of zombies and egg heads chasing you when the most powerful weapon you have is a Laser Rifle (Normal Rifle), makes it a bit too hard. Consider either: Toning down group sizes, OR Making it so that the truly nasty monsters spawn only far later in the game. I'm not saying remove stalkers, zombies or Big Ones; what I'm saying is that they should spawn far later in the challenge to entice people to complete the challenge faster, or hunt down the most powerful weapons faster. NOTE: I tried out Onslaught (both maps) in V0.34 and had terrible framerates and only killed like 1 or 2 enemies. I tried out the Colony challenge in V0.36 and got massacred as I couldn't find any weapons other than my laser pistol. I'm happy to see that both these modes have come along nicely and are really starting to shape up! EDIT: Tried out End of the Hall Challenge and survived. Woot! Tried out MedLabs Onslaught again. Again, enemies are far too numerous, the deck is overwhelmingly dark, and you get stuck on far more objects than you do in Hangar 2, making it nigh impossible to survive for longer than a minute. Tried out Hangar 2 again. Enemy variety and difficulty quickly scales up to being very hard. As I recall Onslaught mode (or the equivalent) from UT 2004, the first two waves were relatively simple, so that a player could get some much needed supplies BEFORE the really powerful monsters came. Consider maybe doing this here as well. I also found an easily exploitable area to defend where the monsters cannot get you, but you can get them. Its over by the end of the Hangar (not the caged area, the other end) where there is those turbine/air cooler looking items and if you jump on top of it, nothing can get to you. Monsters will however clip through the walls of the turbine making them easy targets too. Maybe consider looking into that. |
||
|
Nov 5 2013 Anchor | |
BF4 had eaten away my download quota for last month so I'll be able to download this soon to check it out. |
||
Jan 10 2014 Anchor | ||
Alpha 0.45 is available for members, be sure to give that one a try |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.