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9 comments by dr_mabuse1981 on Jun 8th, 2013
Current statusupdate:
Warning! many pictures inside...
if you have slow internet ask your mum for upgrading..
The game has ben changed alot since the last update...
At first, it got recoded from scratchusing Enders Scratch QC and a new weaponsystem
based on Ghost_Fangs from L4Q..
The player can now only hold primary and secondary weapons, and when picking up
a new one the old gets dropped.. The players are no longer restricted to "pre-made" classes.
Also we switched to a brand new engine done by the god of psp quake coders: crow_bar.
It has many nice particle effects, bullet holes, rocket trails and support for external
textures like BMP, JPG, TGA, PCX and many modelformats like Quake MDL, MD2, MD3,
Half Life MDL and its super stable, even on the PSP FAT.
Also alot of new weapons are currently in the works, heres a preview of the Gewehr 43:

its looking nice doesnt it? xD
Also the Trenchgun and Sawnoff gettign new anims.
Also special thanks to DukeInstinct for the epic BAR:

Singleplayer:
The games main focus has changed to get a nice singleplayercampaign for both caracters:
an anonymous OSS agent infiltrating various german outposts/mansions etc.. and to steal
secret documents and sabotage missions like destroying enigma machines...
Enemys will be various german soldiers armed with different weapons, attack dogs
(not 100% sure atm) and Female SS Assault soldiers.
The second playable character will be a german soldier in a extra campaign, taking place
after the events from the OSS campaign.
His goal: escape, kill many americans as possible and finish the "special" mission to turn the
war into a new direction: VICTORY FOR THE REICH! ....

Survival:
Cause of War 1944 will also get a wave based survival inspired from NZP and BO Declassified..
I currently DONT have plans for adding zombies, it will just use normal soldiers.

Skirmish / Multiplayer:
our new engine doesnt have working WLAN atm, so there will be no multiplayer
at first... Maybe just a simple Skirmish against bots.

And at last some FAQ:
Q: will you add AK47/FAMAS/FM9 Akimbo *insert random modern weapon here*?
A: Go back to school, ww2 doesnt had modern weapons.
Q: What about PC version?
A: Maybe after PSP release
Q: Since NZP is dead will you add Zombies to CoW?
A: Nope
Q: Will there be iron sights?
A: MAYBE yes, maybe not.. Its currently coded in but it feels like a waste to me..
The game still feels good the "oldschool" way..
Q: i want to make maps, what do i need?
A: We all use HLBSP (Halflife) and it currently loads better than Quake 1 BSP,
so i suggest to install Valve Hammer Editor and the newest ZHLTOOLS.
Q: why dont you sell it as a PSP MINI?
A: Because i dont want to sell it, this is not a epic high quality game like Beyond the Lines.
Q: Why is jastolze sexy?
A: because he eats Guineapigs for breakfast.
Also dont forget to check out Left4Quake and Conscript, part of the last PSP elite..
And You can now Donate some epic cash via PayPal, if im getting enough money
togheter for a cheap android device CoW1944 will also get a Android port!
Bringvictory.com
That is all... XD
Please don't post links like these Ikill. That site contains a browser exploit, and as harmless as it is, it's also annoying.
What do you mean this isn't high quality! this is second best next to beyond the lines.... beyond the lines gets a 12/10 for High quality.... you guys are a 10/10.... but still don't sell as a mini... because then i will have to pay instead of getting it for free =P
Like Ceriux mentioned, it doesn't get much better than this on the PSP graphic wise, especially non-commercial games.
The framerate blows my mind it stays pretty good even though there are alot of special effects and things going on. This game graphically is not the best homebrew game for the psp but definitely the most solid. This game will be pretty ******* raw when it comes it. Nothing but support for this work of art
good reply. but the psp and the games engine limit the graphics. so really they're about as good as they can be =).
yeah, sure nobody does, lets keep it that way.
im not using quake mdl, so they are useless for me.
The models are outdated and they look kind of bad (No Offense). The models looked great when they weren't exported to the quake palette.
This makes no sense....