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Categorical's main goal for me is Replayability , which is a huge issue for some games.

Main-Story
I'll try to say some of it with-out spoiling to much (of course you may get different story's while playing)

you play as a experimental robot called U-N-O,(Ultimate Nano organism) that is made of living metal, has developed a complex AI over several year's, and has got smarter and smarter learning the in's and out's of the science facility called (Easel science, that's a silent E, and is a long a, so you say it as long (a)ahcell, rhymes with Excel. the moto is "Excel with Easel science!"

every puzzle room you complete you receive letter's though a pnuematic tube from other human test subject's that try's to talk to you and tell them selves about them and what things are happening around them in there series of test.

Mr. Easel created a global warming disaster(making the world very cold) of his first attempt to dominate.

A few years later he declares war on his own American soil.

after year's of turn-oil of war, and pleasing him-self with war and cruelty, he finds him self dying

later that year he disappears and was never seen again, only written letter's and notes was that ever came from Mr. Easel again. never seen ever and ever again.

Game mechanic's:

Procedural generation/randomization for the most Replayability I can get
Level editor- at some point after the procedural is done.

Fiberoptic vision - allow's you see hidden signs, and words, and other info other wise you may not have seen

Parkour

button's, door's, pneumatic tubes for delivering item's of all sort's

Energy level- keep them up
Sanity- you have became so complex and evolved that you have actually develop sanity for your self.
Stamina- more you run more you use your energy supply.
and normal Health.

inventory

No fall damage( but if you do fall to fast you will lose some sanity)

Expect the unexpected

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JoshKlint
JoshKlint - - 39 comments

Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com

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