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A story-driven artillery game that denies everything traditionally found in the genre. Much more than simply throwing stuff and hitting stuff, you will take on jobs as a freelance catapultist in a broken medieval economy and explore a whimsical world with legendary throwing machines. Discover secrets, gain fame and master the art of siege. During the process of chasing your dreams everything suddenly falls apart. What will you do then?

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Tweaking the opening

News

I've been working on making the beginning of the game better. Before it would take about 7 missions before the player would "get it" and start to see the heart of the game. I need that to happen within the first 5 minutes.

Royal Airship in-game

The game was recently shown at Rezzed and though I recieved a lot of great feedback, some of it reinforced why I needed to reinvigorate the beginning. I'm very happy with the new direction the game is taking and I can't wait to start playtesting.

Royal Airship in-game

It's always hard to rip out whole chunks of your game because it feels like wasted work, but in the end it's not really wasted. The original work helped me to arrive at the better version.

A future filled with legendary throwing machines

A future filled with legendary throwing machines

News

New blog post detailing a few of the siege weapons in Catapult for Hire.

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raindev04
raindev04 - - 142 comments

Can't wait to see it released!!

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May 29 2018

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