A story-driven artillery game that denies everything traditionally found in the genre. Much more than simply throwing stuff and hitting stuff, you will take on jobs as a freelance catapultist in a broken medieval economy and explore a whimsical world with legendary throwing machines. Discover secrets, gain fame and master the art of siege. During the process of chasing your dreams everything suddenly falls apart. What will you do then?
I've been working on making the beginning of the game better. Before it would take about 7 missions before the player would "get it" and start to see the heart of the game. I need that to happen within the first 5 minutes.
The game was recently shown at Rezzed and though I recieved a lot of great feedback, some of it reinforced why I needed to reinvigorate the beginning. I'm very happy with the new direction the game is taking and I can't wait to start playtesting.
It's always hard to rip out whole chunks of your game because it feels like wasted work, but in the end it's not really wasted. The original work helped me to arrive at the better version.
Latest tweets from @tyronehenrie
Looking for a great animator familiar with 3ds Max and Biped who has 2 weeks to exchange for good money. ty [at] T.co
6hours 47mins ago
Are you an animator? Do you know one? I've got a a paid gig I need help with. Please RT the next tweet if your followers may be interested.
6hours 49mins ago
@TheKiltedCoder Thanks! :)
May 19 2013, 12:18pm
@GameLaunched Thanks! :D
May 19 2013, 10:48am
@zeroZshadow Thanks! It will be a while before the game is done, but I'll probably get some sort of demo out sooner.
May 18 2013, 10:37pm
May 18 2013, 5:55pm
@Livelyivy Yeah the trail is pretty limited. Depending on what you're trying to do sometimes you can fake it with shader / texture trickery?
May 16 2013, 1:17am
May 10 2013, 10:37pm
@aztezgame Looking dope!
May 10 2013, 10:32pm
@ben_throop I hear Civ revolutions is good but I would go with 5. It does a good job at teaching.
May 9 2013, 3:34pm