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A 2D action, arcade game that blends Breakout with RPG mechanics. You play a knight storming a castle saving a princess from the clutches of an evil dragon rumored to have kidnapped her. Armed with your magical flail and spikey ball, you fight hordes of fantasy-themed evil creatures in a satirical setting.

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 Week 18; Pre-alpha Polish

 Week 18; Pre-alpha Polish

News 1 comment

The 18th entry in Castle Mashers' devlog, we take a look at some of the techniques we use to generate random rooms for the player as well as look over...

Week 17; the makeover

Week 17; the makeover

News

We take a look at the new changes in Castle Mashers and the devlog format.

Indie Quest -- Week 13; Full Throttle

Indie Quest -- Week 13; Full Throttle

News

In this week we dive into a more design focused post!

Indie Quest -- Week 12; Crossroads & Feedback!

Indie Quest -- Week 12; Crossroads & Feedback!

News

We need your feedback now more than ever, 2 demos to try, can you help us by picking the most fun one?

Indie Quest -- Week 11; refeaturing

Indie Quest -- Week 11; refeaturing

News

A new week a new update, we take a look at why we are trying a new design for the core mechanic that might prove it fun as well as more eye candy.

Indie Quest -- Week 10; refactoring

Indie Quest -- Week 10; refactoring

News

A new week a new update, we take a look at the refactoring of design, code and art.

Indie Quest — Week 9; the creep

Indie Quest — Week 9; the creep

News

In this week we look at the updates of Castle Mashers development and what has happened so far.