Hijack the International Space Station and retrofit laser cannons. That's Captain Forever. With one hand on the keyboard you duck and weave through an endless universe of hostile star-ships, your own weapons tearing at their hulls. Each vessel is a flotilla of girders, boosters, and lasers welded in a unique configuration. Blast open an enemy's command module and these components drift freely into space. With a quick hand on the mouse you scoop these up and weld them to your own ship, building yourself stronger, faster, more dangerous. Be careful though - your design dictates your flight characteristics. Put all your weight or boosters on one side and you'll fly in circles. Aim a laser in the wrong direction and you could shoot off your own wing! In Captain Forever you can build a dreadnought brimming with lasers or a sleek starfighter. The choice - and the ship - are yours, Captain. Captain Forever is a free web game with supporter-only sequels.
I finished upgrading the VCD (Vehicle Configuration Data) export system, so now you can share ship designs far more easily. The new system lets you browse your ship's configuration history, so even if some Hotel level jerk wipes out your perfectly balanced wing you can still recover your flawless design. It's also fun flicking through your designs, reviewing your game like a highspeed slide show.
Along with the new export system I added more export protocols, so now you can share designs via Facebook, Twitter, and even a plain ol' hyperlink. An unexpected upshot is that you can also quickly find and try designs by other twitter users, like so.
This release hit both Captain Forever and Captain Successor, and included a few little bugfixes around Kilo girder exports in CS and occasional crashes when building insanely large ships. With these fixes out I'm ready to start work on the next episode - woo! This will probably be a small but interesting design diversion. Expect news soon!
Latest tweets from @farbsmcfarbs
@30plusgamer Oh nice. Did you know that you can also create your own scenarios (w/ monsters) and play them against your friends?
Mar 6 2014, 3:10am
Mar 6 2014, 3:06am
Mar 5 2014, 9:56pm
How do you add a secret thing to a game and not then immediately tell everyone about it?
Mar 5 2014, 7:39am
@checker I got used to the latter, so now the former always trips me up.
Mar 2 2014, 5:36am
@checker was it CorrectModfThatCanReturnNegativeValues or CorrectModfThatWrapsNegativeValuesIntoZeroToXAndIsUsefulForArrayIndexing?
Mar 2 2014, 5:32am
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Feb 25 2014, 3:25am