Hijack the International Space Station and retrofit laser cannons. That's Captain Forever. With one hand on the keyboard you duck and weave through an endless universe of hostile star-ships, your own weapons tearing at their hulls. Each vessel is a flotilla of girders, boosters, and lasers welded in a unique configuration. Blast open an enemy's command module and these components drift freely into space. With a quick hand on the mouse you scoop these up and weld them to your own ship, building yourself stronger, faster, more dangerous. Be careful though - your design dictates your flight characteristics. Put all your weight or boosters on one side and you'll fly in circles. Aim a laser in the wrong direction and you could shoot off your own wing! In Captain Forever you can build a dreadnought brimming with lasers or a sleek starfighter. The choice - and the ship - are yours, Captain. Captain Forever is a free web game with supporter-only sequels.
I finished upgrading the VCD (Vehicle Configuration Data) export system, so now you can share ship designs far more easily. The new system lets you browse your ship's configuration history, so even if some Hotel level jerk wipes out your perfectly balanced wing you can still recover your flawless design. It's also fun flicking through your designs, reviewing your game like a highspeed slide show.
Along with the new export system I added more export protocols, so now you can share designs via Facebook, Twitter, and even a plain ol' hyperlink. An unexpected upshot is that you can also quickly find and try designs by other twitter users, like so.
This release hit both Captain Forever and Captain Successor, and included a few little bugfixes around Kilo girder exports in CS and occasional crashes when building insanely large ships. With these fixes out I'm ready to start work on the next episode - woo! This will probably be a small but interesting design diversion. Expect news soon!
Latest tweets from @farbsmcfarbs
@tylerglaiel Hmm. I HAVE always wanted to write a chat bot...
2hours 42mins ago
@NewtonsNinja I call that part "Card Hunter" (jk, CH is very legitimately free to play, and not all game modes require a ton of items)
2hours 43mins ago
Okay, MOBAising Card Hunter now. I have team victory squares and respawn waves. Real time is off the table unfortunately. What am I missing?
3hours 2mins ago
@johnvechey I'm pretty sure universities all over the world are doing this already with existing technologies, which is awesome.
3hours 16mins ago
@RH_Hagdahl Yeah, clones and mutation. I love that it spawned from mod communities.
3hours 20mins ago
@johnvechey Ha! I might finish my last series before I commit to another one.
3hours 21mins ago
MOBAs sound fascinating but also like a ton of work to learn. So I should just make one, right?
3hours 30mins ago
@Doomlaser SHIP IT
4hours 26mins ago
Considering building another Foraxian game (because apparently I hate money). Now I'm wondering, did anyone beat the last one? (Foraxian EX)
Sep 18 2014, 6:41am
Sep 17 2014, 8:00pm