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In some things the game will work the same way that the yu-gi-oh, things like fields, which depending on it you can gain an advantage. Each player will assemble your "deck" with a maximum of 16 capsules in their turns the player can summon a capsule, but to remove the monster inside it must roll the dice and take 2 faces invocation, but some weak monsters will not need and it can be invoked immediately. Existing data will be in faces: Summoning, movement, magic, attack, defense and trap. Each monster will have different ways to use each face, the faces that you took the data will be stored, and will be used at another time of the game.

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G.D.D - Game Design Document

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1 . INTRODUCTION
The game will be somewhat based on the famous yu - gi -oh trading card game and a Playstation 2 game of the same .

1.1.Objetivos
1.1.1 . concept

In some things the game will work the same way that the yu - gi -oh , things like fields , which depending on it you can gain an advantage . Each player will assemble your " deck " with a maximum of 16 capsules in their turns the player can summon a capsule , but to remove the monster inside it must roll the dice and take 2 faces invocation , but some weak monsters will not need and it can be invoked immediately. Existing data will be in faces : Summoning , movement, magic , attack, defense and trap. Each monster will have different ways to use each face , the faces that you took the data will be stored , and will be used at another time of the game .

1.2. gender
Strategy / Fantasy

1.2.2 . age rating
L

1.2.3 . Look & Feel
The appearance of the game will be similar to the yu - gi -oh capsule monster coliseum game , where possible improve will be improved .

2 . Gameplay
2.1. immersion

As in yu - gi -oh , you even looking on youtube decks or strategies of other players , it will not guarantee a win , the same will happen in this game , if you want to beat the other player will take advantage of mistakes he made in their play or watch the way he plays to create your strategy . 2.2. Structure of missions and challenges First the game will run on 2 battles and 2 different levels , these 2 battles and levels errors are observed , and after they are repaired , the game will be multiplayer .

2.3. Objectives of the game
The game does not have goals , but one of the goals when you're playing alone is always good to try to take advantage of the field in which they are playing to gain advantage over the the opponent.

2.4 - Game Mechanics
2.4.1 . objects

In singleplayer the player to defeat certain NPC may earn a capsule of the same , and some phases of the game may change over time , for example : That little hole with water on stage, you can fill the entire (or almost) phase .

2.2.2 . Mechanics of Combat

The combat mechanics will be as follows : Each player will play 3 data (which shift in turn be exchanged ) if the player take 2 faces invocation , may remove the monster from inside the capsule , if the third dice also stop in the face invocation , you can save it for the next round , as well as other ( defense , magic attack, movement, trap) .

2.2.3 . Economics and mechanical exchange

In the game there will be a store where one can buy your capsules , some of them can be bought only with a special currency that can be purchased winning battles in multiplayer , and others will be acquired depending on your rank (which may increase or decrease as you go winning / losing in multiplayer )

3 - Artificial Intelligence System
3.1. opponents

The opponent in the beginning will make random moves, without any strategy. Over time , it will start to have their own strategies in the game (each with its NPC ) , taking advantage of the field or the mistakes you made .

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