Capsella, The Lights of Lucern is an action RPG that takes place in Galad, a mysterious and magical universe. Four heroes were chosen by the goddess to hold the Capsella, an artifact that is capable of dispelling the darkness cast on the Link Crystals that is breaking the balance between light and darkness. The heroes will face multiple dangers across the land to dispel the Crystals and find out who is behind the attacks. This is the first game of a trilogy and takes place in Lucern dimension. Up to four players can embark the adventure together in a local co-op session.

Post news Report RSS Special Effects Breakdown!

Check a brief demonstration of how we get the VFX done.

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Hello everyone!

After a lot of work, Aran got all his special effects implemented! Here's a small breakdown on the major ones:

First attempt of a base effect.

First attempt of a base effect.


02_Dash

Some tweaks, discarded.


Ohh... This might work!

Ohh... This might work!


Getting the right base effect is a big deal, later we can tweak timing and colors.

Staging and secondary effects.

Staging and secondary effects.


Let's see in-world usage...

Let's see in-world usage...


Now we need some reaction in the world, let's add some smoke.

We need some smoke lifting...

We need some smoke lifting...


Now for some color corrections...

Now for some color corrections...


We get the effect as we want by now, so let's implement it for combat usage.

Proper rotation to face the direction that the hero is going!

Proper rotation to face the direction that the hero is going!


Alright! Dash effect is done! We can tweak it just a bit to fit all the heroes and add some interaction with terrain surfaces.

Now for the Technics! We will be showcasing the first Special Technic and the Offensive Technic, Parry and Rotate!

For the parry, there's a combination of several elements, slow motion at the right moment, camera shake and special effects at the hero, sword and at the parry moment:

Ohhh... Maybe we can use that window to hit him really bad!

Ohhh... Maybe we can use that window to hit him really bad!


For the rotate, it's almost the same process of the dash. First we find a fitting base effect.

01 Rotate WIP IDB

The right base effect for the overall mood!


Now that we got it going, let's see in world with a minor secondary effect.

02 Rotate WIP Stage IDB

Secondary effects and let's see in-world...


We need to get the center populated as well, so let's add a sword trail.

Proper blade trail and let's see...

Proper blade trail and let's see...


Alright! Now it seems to be working! Let's see from another angle.

Hmmm... Childhood memories coming strong now...

Hmmm... Childhood memories coming strong now...


HYAAAAAAAAA!

HYAAAAAAAAA!


Awesome! I always wanted to do that Zeldo guy rotating special effect!

And of course, let's test with some other enemies... Or at least... Try to...

Alright! We need to fix this new "feature" as soon as possible now!

Thank you for your time! If you want to know more about the game, check our crowdfunding campaign at BrightLocker!

You can also find us over our website, Facebook, Twitter and YouTube!

Comments
Darkness
Darkness

Looking great so far, congrats!

Reply Good karma Bad karma+4 votes
RogerioPacini Author
RogerioPacini

Thank you!

Reply Good karma+1 vote
RogerioPacini Author
RogerioPacini

We will be running a 10% discount in all rewards at BrightLocker during the Black Friday and weekend, the discount can be even greater when subscribed to our game!

If you guys are interested and would like to support, you can check it during days 24, 25 and 26 for it at Brightlocker.com.

You can pre-order the game, get cool rewards and even help in design decisions!

Reply Good karma+1 vote
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Capsella The Lights of Lucern
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Bravery Software
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