Cannon Brawl is a 2D action strategy game with destructible terrain. It's an exciting mash up of an artillery game with an RTS. Fight your way through the 20ish mission campaign (maybe more!) and then head off into online multiplayer to prove your skill!
Big update today! This marks our first step toward Cannon Brawl's meta-game and toward bringing you more new pilots and buildings. Now we'll be able to start unleashing a lot of secret stuff that we've been working away on. Yep, even more cool stuff for the future!
You can play the game and support development by purchasing Cannon Brawl in Steam's early access.
The Armory is here!
Press 'z' to get to it from the main menu. You can now use your XP earned in Nightmare Mode and Multiplayer to unlock new pilots and buildings. So far we've only got one new thing to unlock, but we'll be adding more in future updates. Our first new unlock is…
New Pilot: The Task Master
Unlock her from the aforementioned armory to try out her commander power: every 40s the Task Master can cancel a building’s cooldown and use it immediately. Probably combos well (maybe too well) with the Warhead... reduce the active cooldown of a building by 30s. So if the current cooldown is under 30s, you can then use it right away!
By Popular Request: Configurable Keyboard Controls
For all you folks interested in wasd, ijkl, tfgh, or whatever you can now set that up from the settings screen. Note that if you change your default keys, the key hint images in game will be hidden (since they're for the default controls).
Also, we've added a 'Show Map' button during Army Select so players (especially during the campaign) can see the map while their picking their pilot and buildings.
Warhead gets a big tuning change, big thanks to ChessCitten for the design suggestions and testing. This should be an interesting design direction to explore with the warheads, since they're much more effect against buildings, and less about rush spamming the HQ. As you play, let us know what you think:
- Warhead now costs 60/35/30
- Warhead damaged increased to 20/25/50, although they do 50% damage to HQs
- Warhead speed decreases as it is leveled up
- Warheads have no damage scaling when destroyed until they’ve reached half health
- Decreased Uncle’s ramming spike cooldown to 35s from 40s.
Fixed rare bug where sometimes one player would end up waiting forever on the army select screen due to a mis-timed ready message.
Latest tweets from @petey123567
Mar 4 2014, 1:47pm
@BeRad_Ent Wow, now that's a discount pie-hole!
Mar 3 2014, 8:45pm
@BeRad_Ent That looks ...gross
Mar 3 2014, 8:15pm
@CannonBrawl is now 32,000 lines of code! And visual studio says my building update() function is the 'least maintainable' at 6/100pts...
Feb 28 2014, 3:57pm
Feb 27 2014, 2:50am
The analytics I put in @CannonBrawl's campaign revealed a surprise difficulty spike on the 4th mission. Time to do some tuning!
Feb 26 2014, 11:05am
Feb 25 2014, 1:29pm
This made me chuckle, well played Russia: T.co
Feb 24 2014, 3:08am