Cannon Brawl is a new 2D action strategy game with a lot of depth. It's an exciting blend of real time strategy and destructible terrain.
Fight your way through the campaign and then head off into online multiplayer to prove your skill!
Today is the big day, Cannon Brawl is now 1.0! We’re really proud of what we’ve accomplished. Cannon Brawl is fun, looks fantastic, and explores new areas of design for strategy games. It’s everything we imagined it would be: full campaign, puzzle levels, and deep and competitive online multiplayer.
We've come a long way from the little prototype I made back in college which used to be called Dstroyd. It won the Activision Independent Games Competition, which launched me and Theresa’s journey into full time indie game development as Turtle Sandbox. It was selected in the 2012 PAX 10, which helped get our name out there and was the first time we demoed it publicly. We launched our alpha in July of 2013 on Early Access, and today we’re now ready to call it done! Of course, we’ll still support it with futures patches and updates.Thanks to everyone who played the Early Access builds, we got a ton of great feedback and it’s made the game better than we ever thought possible. It’s been great to have players who play the game at a higher level than we do and can help balance and tune in ways we couldn’t have done on our own.
We’ll be streaming on Twitch from 12pm-8pm PST. Stop on by to join our celebration of launch day and see some exciting match ups in online multiplayer! You can join in on the cannon brawling here too:
Latest tweets from @petey123567
We live in amazing times: T.co
Dec 19 2014, 9:45pm
RT @tduringer: I'm showing my art! Come check out Animation Breakdown: Women in CGI tonight at the Cinefamily, 9:30pm at 611 N Fairfax Ave …
Dec 17 2014, 3:23pm
I want to be able to read a book and listen to a podcast at the same time, wouldn't it be great if our brains could do threaded processing?
Dec 10 2014, 6:01pm
Dec 10 2014, 10:40am
Some good explosion reference: T.co
Dec 2 2014, 11:22pm
Getting ready to go to London! If only they'd stop delaying our flight...
Dec 2 2014, 10:44pm
Lots of little rules that add up to make really nice UI. It's web/app focused, but easily applicable to games: T.co
Dec 1 2014, 12:12am
Nov 29 2014, 1:49pm
@cmuratori this is pure madness. I feel like I'm starring into the void.
Nov 26 2014, 10:53am
@tDJ finally settled on Porkwrench huh?
Nov 26 2014, 1:57am