When you change the color of a texture with the color mixer, then you will see the result directly inside the editor window. This is one of the most important things for me what I take into account during the development of the Rogue Engine Editor; everything should be updatable in realtime (accordingly to the current fps).
This gives you a direct insight of what will happen in the game, when the mod you have created is getting loaded. You can be sure that the result in the game is the same like in the editor.
But let's take a closer look at the latest progress regarding the "playing with colors update" ;)
The color mixing window makes it possible to adjust the colors of a texture by either moving the sliders or by pasting or typing a Hex-Color value.
The sliders are standing for the values "Red, Green, Blue" (from the top to the bottom) and their range is from 0 to 255 (byte value). So for example, when you drag the top slider to the right, then the "red-value" becomes greater, which means that the red value of the color / texture becomes more intense. By dragging the sliders you can mix all colors you can imagine.
If you are interested in the Hex-Color-Codes then please take a lok at these sites:
You will see that it's fun and easy to play around with the different colors :)
Another great thing is, that you can directly change the colors by typing the value you want at the specific position inside the property grid. The values you see in the picture above are standing for the color values "Red: 176, Green: 23, Blue: 142". As a result you get this color. Do you see? Color converters are very practically. You can use RGB or HEX colors as you wish!
I'm currently working on real physical object editing, which makes it possible to edit physical objects directly inside the editor. You will be able to set up things like friction, restitution, hull strength, collision categories and even create a new physics body just by loading a texture! I already implemented this feature into the engine a long time ago. Take a look at this:
All this physical bodies are generated simply out of textures! Can you imagine what cool things you could do and how much you can influence the mod creation just by loading a texture? Believe me: it's amazing!
Take a look at the snake tail physics currently implemented in the game:
You will be able to modify the whole tail physics bahavier just by giving the tail parts a new texture. Example: A bigger texture also makes the tail heavier; it becomes slower, lazier and dull. But of course you can still adjust the values by hand.
Create the Rogue Adventure of your dreams!
See you in the next news!
I hope you enjoyed this update. Don't forget to follow me here on IndieDB!
I also wish you a very nice weekend!