Caasi’s Odyssey is the next generation rogue-adventure with unique gameplay mechanics such as a physics based damage system. In this adventure you’ll start in the darkest and deepest level of a randomly generated dungeon. Use your heroic gamer skills to survive and climb all the way up to reach the surface. You'll need courage for this one, well, not really. But get ready to laugh as you'll have to fight crazy monsters with lots of fun and crazy items! Find all the goodies you can, they'll help you on your way up… for the most part. With only one life this game is surely a challenge, walk carefully through the dungeon and survive the madness!

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Hello my dear Rogues!

In this news I want to show you the progress I made with the "Rogue Engine Editor" - an editor I make exclusively for Caasi's Odyssey! With this editor you will create the Rogue Adventure of your dreams. At least it will enable 100% mod support for Caasi's Odyssey!

But let's start with a small video which summarizes the progress. Have fun and enjoy the trip! :)

Watch the video in 1080p @ 60 FPS!

Stay a while and listen

The Color Mixer

When you change the color of a texture with the color mixer, then you will see the result directly inside the editor window. This is one of the most important things for me what I take into account during the development of the Rogue Engine Editor; everything should be updatable in realtime (accordingly to the current fps).

colormixing

This gives you a direct insight of what will happen in the game, when the mod you have created is getting loaded. You can be sure that the result in the game is the same like in the editor.

But let's take a closer look at the latest progress regarding the "playing with colors update" ;)

The color mixing window makes it possible to adjust the colors of a texture by either moving the sliders or by pasting or typing a Hex-Color value.

The sliders are standing for the values "Red, Green, Blue" (from the top to the bottom) and their range is from 0 to 255 (byte value). So for example, when you drag the top slider to the right, then the "red-value" becomes greater, which means that the red value of the color / texture becomes more intense. By dragging the sliders you can mix all colors you can imagine.

If you are interested in the Hex-Color-Codes then please take a lok at these sites:

You will see that it's fun and easy to play around with the different colors :)


Color Converters

Color Converter


Another great thing is, that you can directly change the colors by typing the value you want at the specific position inside the property grid. The values you see in the picture above are standing for the color values "Red: 176, Green: 23, Blue: 142". As a result you get this color. Do you see? Color converters are very practically. You can use RGB or HEX colors as you wish!


What's Next?

I'm currently working on real physical object editing, which makes it possible to edit physical objects directly inside the editor. You will be able to set up things like friction, restitution, hull strength, collision categories and even create a new physics body just by loading a texture! I already implemented this feature into the engine a long time ago. Take a look at this:


Physics


All this physical bodies are generated simply out of textures! Can you imagine what cool things you could do and how much you can influence the mod creation just by loading a texture? Believe me: it's amazing!

Take a look at the snake tail physics currently implemented in the game:

Tail Physics


You will be able to modify the whole tail physics bahavier just by giving the tail parts a new texture. Example: A bigger texture also makes the tail heavier; it becomes slower, lazier and dull. But of course you can still adjust the values by hand.

Create the Rogue Adventure of your dreams!

See you in the next news!



I hope you enjoyed this update. Don't forget to follow me here on IndieDB!

I also wish you a very nice weekend!

-sqrMin1
IndieanerGames
border v4
Rogue Engine Editor: Progress Update!

Rogue Engine Editor: Progress Update!

News

Do you want to create the Rogue Adventure of your dreams? Take a look at the lates progress I made with the Rogue Engine Editor! [Video]

Rogue Engine Editor: Prototype + Final Design!

Rogue Engine Editor: Prototype + Final Design!

News

Take a look at the prototype of the Rogue Engine Editor and the final design. Download the prototype for free on GitHub! [Video Included]

Zombie Gameplay! [Video]

Zombie Gameplay! [Video]

News

Ever wanted to be a Zombie? Come and watch a nice video about the 3 special spawns „The Necromantic“, „The Cremator“ and „The Blustering“!

Zombie Army - the spooky update!

Zombie Army - the spooky update!

News

I just sent out my zombie army to deliver you a spooky holiday and delicious sweets. Come and watch my spooky halloween update. Special FX included!

Comments  (0 - 10 of 11)
BlackseaOdyssey
BlackseaOdyssey

Sweet lighting, what did you use?

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sqrMin1 Creator
sqrMin1

Hey, thx for you comment! And sorry for the late reply. I don't know why, but I didn't notice your comment until now.

It's a fast HLSL shader (DirectX), but it also gets converted to GLSL (OpenGL), so the game is compatible with Linux.

Good luck with your kickstarter and with your great game! :)

Reply Good karma+1 vote
BlackseaOdyssey
BlackseaOdyssey

No worries! And thank you for the kind words!

We have a week left and are just shy of our goal. So I think we'll make it. :)

Pssst - Feel free to give us a shout out on Facebook or Twitter! :P

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etherflows
etherflows

This very good work. The style of ambient lighting with a good solid shadow cast is not common in top-down. Their is also some nice physics in the weapons and I really like the break-up of the snaking Dragon. Look forward to the downloadable. Great art, keep it up!

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sqrMin1 Creator
sqrMin1

Thank you for your detailed comment Sir, I appreciate it!

Reply Good karma+1 vote
StrangeFire
StrangeFire

Tracking. Worth it.

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Yavin1v
Yavin1v

cant wait to play this

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sqrMin1 Creator
sqrMin1

Thanks for your comments!

Reply Good karma+1 vote
zitrazz
zitrazz

Looks pretty sweet, +1.

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HopeLessCatE
HopeLessCatE

Interesting :3 Tracking!

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Caasi's Odyssey
Platforms
Windows, Linux
Developer
IndieanerGames
Engine
XNA
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Genre
Roguelike
Theme
Horror
Players
Single Player
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Latest tweets from @sqrmin1

⚙️#RogueEngineEditor Playing with colors! #BuiltWithMonoGame #indiedev #gamedev #monogame #roguelike #indiedevhour Youtu.be

Jul 14 2017

#RogueEngineEditor: Dockable & Zoomable preview window #gamedev #indiedev #indiedevhour #BuiltWithMonoGameT.co

Jun 16 2017

You can make this with the #RogueEngineEditor (soon more) #gamedev #indiedev #indiedevhour #BuiltWithMonoGameT.co

May 26 2017

May 25 2017

⚙️RogueEngine.Editor_Update_#3: Compile your own database #gamedev #indiedev #indiedevhour #BuiltWithMonoGameT.co

May 23 2017

⚙️RogueEngine.Editor_Port: Progress_Update _#2 #gamedev #indiedev #indiedevhour #BuiltWithMonoGameT.co

May 16 2017

⚙️RogueEngine.Editor_Port: Progress_Update _#1 #gamedev #indiedev #indiedevhour #BuiltWithMonoGame #monogameT.co

May 14 2017

Read the latest #gamedev news around Caasi's Odyssey! Indiedb.com #gamedev #indiedev #indiedevhour #BuiltWithMonoGame #monogame

May 14 2017

Editor prototyping for Caasi's Odyssey! #BuiltWithMonoGame #indiedev #gamedev #monogame #roguelike #indiedevhour Youtu.be

May 5 2017

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