• Register

In BUILDANAUTS, you’re the foreman, the city planner, and the mayor of the town of your dreams. Build a town that your townsfolk, the Buildanites, will be proud to call home! THE WORLD IS YOUR CONSTRUCTION SITE. GRAB YOUR HARD HAT!

Post news Report RSS Buildanauts: Kickstarter Dev Diary Video - Roads & Traffic (Pre-Alpha)

We take a look at placing roads and working with traffic in this 'work-in-progress' dev diary video.

Posted by on

Here's a video we just took of the Road/Traffic system I've been working on recently. Shows a fairly decent amount of things:

  • General road placement
  • How intersections work (with some debug lines thrown in at times)
  • Terraforming - I use a cheat method, regular players will need to use shovels and trucks to clear out areas. But the function I have will be included as a special 'vacuum' tool you'll be able to purchase/unlock in game eventually (we've talked about a truck with this functionality as well). * - By purchase I mean as a game object with in-game currency - not a cash shop thing*
  • Destruction of roads and sidewalks (my personal favorite feature at the moment)

Hope you guys like it.

You can grab Buildanauts on Kickstarter for as little $10 and to show your support or check us out on Greenlight

Post comment Comments
Sph!nx
Sph!nx - - 722 comments

Looks fantastic. Keep it up!

Reply Good karma Bad karma+4 votes
TouchTiltGames Author
TouchTiltGames - - 46 comments

Thanks, Sph!nx! We're trying! :D

Reply Good karma+2 votes
TKAzA
TKAzA - - 3,154 comments

Love to see what roads look like cut along cliffs and through hilltops. Tracking.

Reply Good karma Bad karma+2 votes
TouchTiltGames Author
TouchTiltGames - - 46 comments

Yeah that depends on a few conditions. Currently we're working with a terrain engine (that you see in the videos) which will change eventually to a better one with more flexibility.

But anyway one of those conditions is because the terrain is grid-based, roads and sidewalks cant be placed diagonally on the grid, so given a road piece is something like 10x2 squares, your cliff/hill would need to line up with this. You could just go and create your own hill or cliff with terraforming, too.

Another condition is we've set a max value for slopes to build roads on. If that value is too high, you can't place a road. We didn't want crazy 45° angles for NPC vehicles and your own that you drive. :) A way around that is - yes to cut around a big mountain by terraforming to create cliffs as long as it's somewhat flat.

But again we'll look at improving on all this when we get the new terrain engine, we'll have a lot more room to play :)

cheers.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: