Trained by his stepdad to fight, shoot and fix nearly anything, Buck can surprise the biggest of brutes by his speed and strength.

  • Destroy enemies with Buck's own hand crafted, upgradeable weapons.
  • Complete missions in varied and distant locations while fighting off many different types of enemies.
  • Earn and loot Scraps to purchase more items and upgrade your arsenal.


  • Traverse the sands of Venganza: a carefully built 2D world with hidden passages, dark secrets and remorseless characters.
  • Negotiate with the salty denizens of Westown, wayward merchants and mysterious mercenaries, each with their own goal and agenda.
  • Choose your answers carefully, once chosen there is no going back as the game saves every important action.
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Howdy partners and welcome to our first update for 2017!

BUCK's Current Status

Today we've reached an amazing milestone in BUCK's development. All of BUCK's major systems are now complete! What does that mean? It means that we can now focus solely on adding new features and content!

BUCK has changed a lot since our Kickstarter launch and thanks to your feedback, BUCK is now a better game. We've adjusted the difficulty setting, tested different UI options, added melee and ranged combat and implemented the weapon modification and crafting systems.

Bucky can finally loot Schematics and Blueprints to unlock new crafting items and powerful weapon modifications, respectively.

Schematics and Blueprints can be acquired by completing missions and finding hidden Loot Caches.Schematics and Blueprints can be acquired by completing missions and finding hidden Loot Caches.

Any Schematic or Blueprint you loot will not take inventory space, they are instead added to your Journal, permanently. Once in your Journal, you can visit Buck's home at any time to craft or apply your newly created Mods to your weapon of choice.

Schematics allow you to create 3 major item categories: Crafting Items, Ammunition and Consumables.Schematics allow you to create 3 major item categories: Crafting Items, Ammunition and Consumables.

Both Schematics and Blueprints have their own complexity and require you to locate items that meet certain parameters. Some items can only by bought in stores, like Nibbler's Temp Shop. Others can only drop from enemies and the final category are items that only Bucky himself can create.

Blueprints are unique recipes that only relate to weapon modifications.Blueprints are unique recipes that only relate to weapon modifications.

This will require a delicate balance that we're hoping to discover with you guys, alongside all the new players we're hoping to get from BUCK's launch on Early Access.

We've also gave Bucky the option to Zip-line, so expect to see more of that in both new and older levels.

A new Zipline in Oldtown.

A new Zipline in Oldtown.BUCK's 2017 Schedule

Steam Early Access Release:

BUCK will release on Steam's Early Access store for everyone to play, purchase and review on the 25th of February 2017.

BUCK on Steam Early AccessBUCK on Steam Early Access

You can image our simultaneous excitement and terror; this is the first time we release a game with a price tag. However it brings us much comfort in knowing that all of you will be heading to Steam with us. We hope that you'll leave your feedback on our Steam Forums, chat with us on Discord and help us build a community around our game and studio.

PAX Boston:

We'll be showcasing BUCK to all those potential pet loving gamers over at PAX Boston. Taking place between the 10-12 of March. If any of you are attending please do come over to hi!


Full Release:

After spending a few months on Early Access, we're planning to push BUCK towards it's final release build for PC, Mac and Linux; somewhere between July-August. This would depend on how many changes will be made, based on Early Access Reception.

"I once had a son who roamed the sands of the wasteland, alone."

Console Release:

We'll begin porting BUCK to the Xbox One and PS4 immediately after the release on PC, Mac and Linux. We can't provide any solid dates as of yet because the implementation process could require more back and forth on testing builds with either Sony or Microsoft. We'll update as soon as we have a solid estimate.

We'll mention that BUCK will launch on Steam Early Access with Full controller support. We'd love to hear from our console gamers how the game feels to play with a controller, so please let us know what you think!

Final thoughts:

This is going to be a challenging year for BUCK as we'll be trying our best to get the game in front of as many people as possible. We have several releases to take care of, at least two major gaming conventions and a whole lot of work fixing bugs and adding content.

"Give 'em fire and brimstone. Make 'em pay for what they've done."

A new trailer is in the works and should release a few days before our Early Access Launch on Steam.

Here's to a great year for BUCK and to all of you for getting us so far.

Post Kickstarter Update #5 - BUCK a year in Review

Post Kickstarter Update #5 - BUCK a year in Review


It's been a crazy year for us and we'd thought we'll take a look back on how far BUCK has actually come since our Kickstarter Launch on June 23rd.

BUCK is now on Early Access

BUCK is now on Early Access

News 3 comments

It's been a long and tough road for our little three-dev studio, but our game is finally on Steam! Now what?

BUCK | Crafting and Weapon Modification

BUCK | Crafting and Weapon Modification


As BUCK will be launching on Steam's Early Access platform on the 25th of February, we thought we'd share with you the design process behind our two last...

Designing Buck's Home

Designing Buck's Home


A short video tour of Buck's real home location and how it was incorporated into the game.

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Some of our Kickstarter backers and players prefer to stay away from any form of DRM. So we thought we'd mirror BUCK's demo on steam right here on IndieDB...


Wow, you guys really have improved on the last 2 years!!! the progress is amazing!!!
im looking forward of seeing my chihuahua on the game

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Gal.K. Creator

Thank you :) We're looking forward to it as well!

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Need help with audio? Email me

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Our latest @kickstarter update! Talking about #PaxEast2017 @IndieMEGABOOTH #gamedev #indiedev

16hours ago

RT @Gal_Kfir: A @kickstarter update that'll recap #PaxEast2017 and our experience at the @IndieMEGABOOTH should be up in a few ho…

18hours ago

Hey @unity3d any chance you want to feature our game on @madewithunity? it's out on early access after being at PAX

Mar 23 2017

Less than 48 hours to get @BUCKGame on Steam Early Access for 15% #discount! #gaming #indiegame

Mar 22 2017

RT @FnWGameClub: We played @BUCKgame for Game of the Week. It has distinct art style & brawling fun, check it out! #EarlyAccess

Mar 22 2017

RT @MattsEditBay: Played this neat game at PAX East and talked to devs. Super cool dudes. Also, if you want your pet in the game...

Mar 21 2017

Thank you @Strain42 ❤️

Mar 20 2017

A short summary of our small studio and how we got to Early Access. #gamedev #indiedev #indiegame via @indiedb

Mar 20 2017

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