Brutal Nature 0.55 released with Binoculars, New avatar and rebalanced damage!
Download Brutal Nature today for free and give it a try!
Want to learn how to mod Brutal Nature? Check out our Modding Tutorials. Brutal Nature automatically downloads any mods a client needs when they connect to your server so what are you waiting for? Mod Brutal Nature today!
- Fixed all known bugs
- Added binoculars.
- Added new avatar: Michael.
- Added more feedback messages to wiring mode.
- Added per NPC death/hurt sound effect settings.
- Added unique sound for chat vs other console messages.
- Added viewing range reduction when low video ram is detected and flushing chunks past the viewing range does not free sufficient memory.
- Added viewing range reduction when x32 build is running low on memory.
- Added 'Default Console Display Time' to Brutal Nature.cfg
- Added 4 sulfuric acid to input for Gunpowder recipe.
- Increased Console message default time to 20 seconds.
- Increased damage multiplier of all ammo types.
- Increased armor penetration of JSP, FMJ and AP ammo.
- Increased Black Bear Piercing Armor by 100%
- Increased Grizzly Bear Piercing Armor by 100%
- Increased Grizzly Bear Blunt Armor by 100%
- Increased Spider Piercing Armor by 150%
- Increased wood used for cellulose recipe by 100%
- Increased cellulose requirements for gunpowder by 100%
- Improved logging code to detect writing failure and reopen the log file.
- Rebalanced heat for Covellite recipes.
- Changed Soda Glass recipe to Glass to be more consistent.
- Changed Server to save map data immediately after a new map is generated.
- Fixed crash bug when treasure chests where filled with invalid object.
- Fixed bug in tabs menu control.
- Fixed date in log to have January be the first month.
- Fixed bug where being disconnected from announce server while in certain menus could cause the menu to not properly be removed.
- Fixed bug with touchscreens where pressing the touchscreen in game could cause loss of performance.
- Fixed bug where server could lock up while looking for a place to spawn a NPC right after a player joined.
- Fixed potential issue with GetCursorPos on the x32 build.
- Fixed bug where tunnel generation was not listening to settings.
- Fixed typo in weapon types.
- Fixed subtitles displaying all at once when multiple quest audio segments where queued.
- Fixed rounding in amount selection boxes to match rest of game.
- Fixed bug where items that required 1 of something might not be satisfied due to floating point error.
- Fixed ctrl/shift click for materials in the barter and trade menus.
- Fixed bug where server would attempt to generate maps when Map Import Scale was set to insane values that would lock up the server.
- Fixed bug where players could bury other players.
- Fixed bug where NPC's killed by script who had armor where not dying.
- Fixed bug in wiring mode that could crash x64 client.
Hey guys, this looks like an interesting project, especially building everything from scratch - but there's one thing I noticed: on the first screenshot of the news-post the scale of the environment textures (expecially the grass and daisies) seem a bit too big in comparison to the person. maybe that's an easy fix - just to rescale things a bit. This would improve realism quite some bit ;)
Besides that things look very interesting! Keep up your work!
Cheers!
Mr.Zz
Thanks for the feedback. I will look into that.