Brutal Nature 0.49 released with more NPCs and ores!
Brutal Nature is also now on Steam Greenlight! check it out!
Download it today for free and give it a try!
- Fixed all known bugs
- Added two new high quality animated models: a Boar and a Black Bear.
- Added 100% more surface kaolin deposits.
- Added tracking of crafting to stats menu.
- Added tracking of melee/projectile deaths and decided how I want to add in additional stats.
- Added armor info to the stats menu.
- Added sound when attempting to fire weapon with no ammo.
- Added Armor condition. Armor blocks less damage when below 50% condition.
- Added Melee weapon damage reduction with condition below 33%.
- Added chance of failure to fire to weapons under 33% condition. Added reduced muzzel velocity effect when projectile weapons are under 33% condition.
- Added weapons to have additional projectile spread below 30% condition, with additional spread increasing linearly from 0 at 30% up to several times the base weapon spread at 0% condition.
- Added saving/loading of gun condition on server.
- Added zinc ore Smithsonite.
- Added Cassiterite ore.
- Added metal Tin and Zinc.
- Added alloys Bronze and Brass.
- Added Bronze armor, pickaxe, knife and sword.
- Added bronze bars, plates, etc.
- Added recipes to cast and forge bronze at the basic forge.
- Added 15 character limit for user names.
- Added weapon condition that degrades with use. Default is 0.1% degrade per shot, or 1000 shots per weapon.
- Added Chrome-moly steel armor and Tool Steel armor.
- Added hammers and saws to treasure chests.
- Changed basic chemistry table to need wood instead of wood boards to reduce the difficulty to make it.
- Changed melee weapons to work underwater.
- Changed Projectiles to pass through water but with much increased drag, making projectile weapons ineffective past a few feet due to reduced damage.
- Changed category of many materials like mortar, wood boards, casting sand, etc to 'Building Material'.
- Changed category of Drill to 'Tools'.
- Changed category of Quick Lime and Calcium Hydroxide to 'Chemical'.
- Changed cartridges to need Brass to be made.
- Changed ammo types to produce a different number of cartridges per case die and table batch depending on case caliber.
- Changed the Saltpeter and Cerussite texture so that they stand out more.
- Changed npc pathing to prevent NPC's from becoming so easily stuck in things.
- Changed client to reads windows double click time setting and uses that for the GUI instead of 0.2 seconds.
- Renamed Potash to Potassium Carbonate.
- Renamed Quick Lime to Calcium Oxide.
- Reduced health regeneration to 50%
- Reduced food from berries.
- Reduced amount of Sulfur dioxide produced by 'Sulfur Dioxide from Pyrite' by 50%.
- Reduced size of pyrite veins by 50%.
- Reduced Tools required to produce guns to 50%.
- Reduced Tools consumed to produce guns to 60%.
- Removed health restore from roast meat and berries.
- Removed particle effect when mining water.
- Increased oak tree size.
- Increased the amount of thin kaolin veins near the surface.
- Increased amount of pyrite needed in 'Sulfuric Acid from Pyrite' recipe by 100%.
- Increased hammers needed to make higher end pickaxes.
- Increased tools to make Higher end receivers and barrels.
- Optimized the animation system
- Fixed underground NPC's rising to the surface.
- Fixed player model not loading the correct textures.
- Fixed revolvers not needing a barrel or receiver to be made.
- Fixed typos in 'Wrought Iron from Pig Iron' recipe.
- Fixed bug where pressing escape with the quit confirm menu open would leave the GUI in an invalid state.
- Fixed a bug where the server could run out of memory due to a ray vs voxel collision check going on forever.
- Fixed bug when logging onto a server, NPC's killed before you logged on appeared as alive.
- Fixed backward text on ammo box.
Looks good. You have a lot of competition in this genre though!
Yep, but each has their own take on the issues of survival. I am trying for more complexity and realism in the crafting system, as well as decent gun action.