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Brutal Nature is a open beta multiplayer survival game where anything can be created or destroyed. It is about survival, combat, mining resources, crafting items and building structures.

Post news Report RSS Brutal Nature releases version 0.42!

Brutal Nature releases version 0.42! Now with trading and containers!

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Brutal Nature releases version 0.42! Now with trading and containers!

Containers will let you store excess ammo and weapons at home. This is so you don't risk losing so much ammo on death and your extra weapons don't slow you down. A few people have been asking for these so I added them!

Image of the month! Submitted by Blutarr:

Brutal Nature is also now on Steam Greenlight! check it out!
Download it today for free and give it a try!

Brutal Nature 0.42









Change Log:

  • Fixed all known bugs
  • Added trade menu.
  • Added buildable containers. Randomly spawned treasure chests in the world are set so you can't pick them up, only take there contents and they will disappear when empty.
  • Added support for armor to be used as recipe ingredients.
  • Added recycle recipes for armor.
  • Added ability to see whats in a container spawned by dropping an item by mousing over it.
  • Added mouse over help to ingredients of recipes.
  • Added ETA to recipe info.
  • Added new info panel to smelter and inventory crafting menu that shows info on the item to be crafted.
  • Added player health/endurance regeneration settings to server.cfg.
  • Added "Damage at point blank range" to info for weapons.
  • Added sorting to tree lists. Hence the inventory and containers are now sorted.
  • Changed tree list menu to remove categories that only have one item in them and just display the item directly. This simplifies the inventory early on in the game and in containers.
  • Changed category of swords to Sword.
  • Changed Players to drop carried object on death.
  • Changed projectiles damage to depend on the exact speed at impact instead of the speed at the end of the server frame so that point blank damage is correct as air drag was reducing it slightly.
  • Changed the main HUD to take up less room.
  • Changed how the linked text and help menu works internally.
  • Changed radar to be separate from HUD display.
  • Changed radar texture.
  • Removed Colt Python and Winchester Model 1897 from starting inventory and replaced with Beretta PX4.
  • Removed hidden blunt damage reduction and instead gave ammo a higher pierced damage modifier.
  • Fixed wrong NPC name being shown on NPC interact menu.
  • Fixed health bar stretching.
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