Brink of Extinction is a challenging tower defense game set in the ruins of human civilization.
Battle swarms of insects over 15 campaign levels and 6 endless mode levels. At your disposal you have an arsenal of brutal weapons, ranging from machine gun turrets to plasma and rail turrets.
Following dramatic changes to the eco system, insects started mutating, growing into large and vicious creatures. You lead an advanced group of human survivors tasked with the collection of resources and protection of the remaining human populous.
Gather 67 achievements to unlock the entire achievement display area, a trip through the different scenes encountered in the game. View turrets and enemies in detail as you encounter and unlock them in the campaign, and learn about their respective weaknesses and strengths.
As I've mentioned prior on the Steam store page, the game being released does not mean I will stop developing it. As it is, it is a finished game, but I find that adding levels and other features will be a good way to show that I am committed to ensuring the game is as good as it possibly can be.
So in order to prepare the game for the next update, I have finally gotten around to moving the game from Unity 5.5 to Unity 2017.2, which means that some of the assets I use have been updated and will be better optimized. It also means I need to rebake all the lighting on levels :P But that should be a fairly quick process, albeit with a lot of manual meddling.
Come this weekend I will post news on how the update is progressing.
For info on the expected contents of the update, visit the store front:
A description of how I composed the music for Brink of Extinction.
A short article about some texturing tricks I used.
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