• Register

Boss 101 is about a boy and his jetpack fighting to save the world from a total Boss beatdown. The robo bosses are loose and it's up to Max and his trusty jetpack to bring them down. The easy stuff is done and it's all about beating randomly generated bosses YOU CREATE! That's right - YOU roll your own boss in the Make a Boss generator! Then YOU fight them for prizes, upgrades and HATS! Thanks for stopping by and if you have any questions - drop me a comment or feel free to contact me with a PM or mail! YES! -Tim

Post news Report RSS 2017.06.03 Boss 101, June Development Progress Update

First off we have the THANK YOU FOR YOUR SUPPORT DURING BOSS 101's development. It's been a long road and we are heading towards the finish line. We could not have made it without your encouragement! Thank you!

Posted by on

Hello and welcome to the Boss 101 Weekly Update! Thank you for joining us here again.



Development Update – Let’s talk about Progress!

First off we have the THANK YOU FOR YOUR SUPPORT DURING BOSS 101's development. It's been a long road and we are heading towards the finish line. We could not have made it without your encouragement! Thank you!

“So, when will Boss 101 be done? You said you were aiming for Early 2017 and it’s Summer now!”

That’s a legitimate question and the answer now is the same it's always been. The ONLY reason for any delays in release is simply us polishing and bug fixing. At this point we are close to final. The last 4 months have been a LOT of quality of life fixes for YOU THE PLAYER! If you add in the general big fixing then it’s not too hard to imagine where the time has gone.

I know we spoke about this before but a refresher on Boss 101 might be in order. Let’s review what exactly is happening in our day to day.

Behind the Scenes
We work pretty much all day, every day on Boss 101. This is mostly about playing, testing and looking for ways to make the game a clean and fun experience for you. For now that means playthroughs to see if we are hitting the goals of a fun, cohesive experience. We are not looking to have an endless development cycle but at the same time ‘hitting a date’ doesn’t get us much if the game has bugs or obvious usability issues (bad interface, crashes, etc).

Money and Funding
We are ENTIRELY self-funded and working off our OWN DIME. We have taken no one else’s money, we are beholden to no publisher at this point nor did we do a Kickstarter. The idea was to make sure we could create a game for you on the terms we felt best about. This would allow a level of organic development. Aspects of the game could be discovered and worked on as we found them.

The general idea someone can sit in a room and write up a 300 page design doc covering all aspects of a game before development starts is pretty outlandish if you think about it. That doesn’t mean you shouldn’t try but the meat of development is, well, during development. Ideas come into play as you insert new mechanics. Things that didn’t seem like they would be much fun become VERY fun and things you were sure would be amazing are, perhaps, less than stellar.

The point here is we can take advantage of all the ebb and flow of a natural game development cycle. All this means Boss 101 is really its own game and has its look and feel. Whether you like that or not is another question BUT we can assure you this is something we are working with all our might to make SUPER ENTERTAINING AND FUN FOR YOU!

The Team
We have three people. That’s not an excuse but a fact. We are dedicated to Boss 101 and pore over the game daily but that’s the size we have. Would a bigger team get things done faster? Perhaps. Would they be better? That's debatable.

I've worked on and managed teams close to 300 people in size. That is a ton of people and many moving parts. You can imagine it is like herding cats to keep the team on the same track. We don’t have that issue on Boss 101. We’re on the same page, working towards the same goal at all times. Again – the proof will be in the release but this is something we feel you will directly benefit from.

Release Date News
So, we are still in the 2017 release window and if truth be told we expect you to have the game in your hands in months, not years.

No one, please hear me NO ONE READING THIS wants the game to ship more than us. We aren’t holding onto Boss 101 like some overprotective parent. We’re gamers and we know what we demand in a game. When Boss 101 hits the quality bar we demand and has the fun we want it will ship!

Check out our three years of updates nearly anywhere we post regularly. You can see we work all the time and ideally it shows the progress and love we are putting into Boss 101 FOR YOU!

Let’s get over to some weekly touchups and developments shall we?

Boss Bombs

We spoke about this a little last week but we the bosses have the ability to catch sneaky players who hang around near the bottom of the screen. They teleport in a giant weight and drop it on them. You can’t hide down there buster!

On the land


One the sea


Even with a train!


A look at some of the guns for sale. Check out this handy dandy blasters!



Ok – that’s all for this week and thank you for all the support. Yes, will have Boss 101 in your hands as soon as POSSIBLE!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: Store.steampowered.com
Please wishlist us if you would be so kind!

Post comment Comments
ICHNICERO
ICHNICERO - - 622 comments

Another stellar update Donley Time Foundation!!! I agree with everything said in this post/thread... any fan complaining about the eventual release date needs to relax and let the team do what they do best: making sure the end product is the best it possibly can be. I've anticipated tons of games in my time as a gamer and the worst feeling is when a company rushes out a product to meet some sort of fiscal deadline; knowing the game is riddled with game breaking bugs and glitches... I can't tell you how many times this has happened to me and the level of frustration it creates. So please, let DTF team do their thing... They have the customer's best interest at heart here.

Reply Good karma Bad karma+5 votes
DonleyTimeFoundation Author
DonleyTimeFoundation - - 409 comments

Thanks and appreciate the support! We certainly understand if anyone has questions. We will do what we can to answer them. What we won't do though is just rush to finish and possibly leave something unpolished and unfinished for you the player to find. The idea is to bring you our best!

Reply Good karma+3 votes
BlackMagic333
BlackMagic333 - - 42 comments

I'm loving the look of this game!

Reply Good karma Bad karma+3 votes
DonleyTimeFoundation Author
DonleyTimeFoundation - - 409 comments

Thank you! Appreciate the comment and the support!

Reply Good karma+3 votes
LurkersLair
LurkersLair - - 201 comments

Wish you all the best and belive all the hard work will pay off. Oh, and ofc wishlisted!;-)

Reply Good karma Bad karma+5 votes
DonleyTimeFoundation Author
DonleyTimeFoundation - - 409 comments

Thanks so much! We certainly hope so as well. There is a lot of satisfaction in a job well done so we will always have that feeling. By this I mean, we really are giving it our all to bring you our best. Now, if we can continue making games in the Boss 101 series that would be SUPER AWESOME!

Reply Good karma+1 vote
Boc_uma
Boc_uma - - 15 comments

It's looking so so sweet guys and fair play to all of the hard work you guys have put in! *I'm rocking back n forth to play it now :D :)

Reply Good karma Bad karma+2 votes
DonleyTimeFoundation Author
DonleyTimeFoundation - - 409 comments

HA! You and us both! Thanks Martin! Appreciate all the support over the years!

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: