32 multi-player third-person shooter inspired by the events of Desert Storm. The game features infantry and soon: jets, cars, and tanks. Almost a year in the making, soon to be released!
This project is being developed from the ground up by Jen (solo developer) using Leadwerks Engine. The game will release in Q1 of 2018.
Keep up to date with the game's development in my Discord here: Discord.gg
Update: latest devlog "Shift In Direction".
Shift In Direction - Change Of Concept
I had thought about the future of this game recently, originally my plan was set to make this game a tribute to Socom where most of Socom's features are imitated in-game to give its players the "Socom experience". I realised that I will never achieve this, considering the current quality of the game and that there are many other games that already replicate Socom. So I decided instead that I will make the game into a regular third-person shooter with no bearing towards Socom.
I think it will be hard to replicate the Socom experience and I wouldn't want to disappoint the Socom community. So from now on I will place no trajectory as to whom and what this game will be devoted to. And when it's finished I'll leave it for anyone who wants to take interest in it.
I'm really sorry to anyone who I have already sold the idea of this game to as a Socom tribute as this shift in direction will change how the game will take shape in its next stages of development. Border Recon will take shape on its own and will offer its players a different experience instead.
Steam Page - Coming Soon
Currently, I'm in the process of applying for a Steam Direct account to add Border Recon into Steam's games database. I understand that Steam is considered the holy grail by a lot of gamers and that games added in it should have a decent quality.
At the moment Border Recon is in an unplayable state (lots of bugs) and a lot of us gamers would think that Border Recon doesn't deserve a place in Steam. I share this opinion also as I am myself a gamer but unfortunately as a developer it's become a necessary requirement for me to have this project hosted on Steam. I will explain why, on my note below.
My current distribution workflow was simply to package the game files in zip containers and upload them over to Mega.nz. For every other patch I would have to go through the same process again. The players would also have to go through the same experience - every update they have to download a zip file and unload the contents of that zip file to their Border Recon folder. This is very inconvenient in my opinion and I'm sure the players feel the same. Having the game on Steam means I can distribute the game automatically and the players won't have to manually download files after every update. Testing will be a lot easier then.
Initially, the game will be exclusive to testers - there will be no option to purchase the game from its Store page. I wouldn't want anyone to pay for the game in its current state. If you want to test the game you will have to ask for a key, just give me a DM and I'll send you a key for free (will expire when the Store page opens, sorry).
Keep up-to-date with the latest progress of the project's development on my Trello!
Some insights on what I'm working on with Border Recon. A list of issues that exist in 0.2F which will be fixed in 0.2G
Border Recon, Developer note, thoughts on marketing.
Pre-alpha 0.2F is available for testing now! Find the download link inside.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.