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Bronco County is on the brink of war. Dark forces are conspiring to provoke a conflict with the Chepakwik that would destroy both sides. Only Kid, Doc, Moon and Rosy know the truth that could save their homes. But to achieve this, they’ll have to hunt down five legendary outlaws whose very names strike fear into the hearts of men. Boot Hill Bounties continues the saga of the Boot HIll Heroes as they journey deeper into the darkest corners of the Wild West and come face to face with the evil Creed Little, Stampede Sally, Tuco Delgado, Scorpion Saint and Burning Crow.

Post feature Report RSS Corral Countdown 11: Game Scope and Pacing

Just how much content is in Boot Hill Bounties? How long is the game? This DevBlog Friday we count it all up

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Some time ago I made the braggadocious claim that Boot Hill Bounties was one of the largest 2D RPGs ever made. Not that having a lot of content necessarily makes for a good game, but I do think this is something I want to celebrate.

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But how do you define how big a game is? The hours it takes to complete? I don’t think so. So far, estimates are between 20-30 hours. I wanted to deliver fresh content at a rapid pace to the player. For example, you almost never fight the exact same battle twice.

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So how can we define the size of the content. Here are a few metrics to consider.

(Note: These are rough estimates. I tried to be fair and accurate but I may be off in some cases.)

Word Count = 110,000 – This is the total word count of the script including extraneous content from the newspaper and item descriptions. For a good comparison, according to this site Final Fantasy 3/6 has 43,000 words and Final Fantasy 10 has a comparable 110,000 words.

Characters = 350 – Basically a rough estimate of the number residents in Bronco County. I tried not to include farm animals here.

Locations = 250 – These are the “rooms” in the game including an exterior room like a forest of the town of Swellsville.

Enemies – 250. This doesn’t include enemies from Boot Hill Heroes but it does include any palette swaps and also same species enemies like these three pigs here.

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Vantages = 250 – Vantages are the various actions you can do in battle and each have their own animation as well. These vantages do include those from Boot Hill Heroes, so there are probably 150 new Vantages. The player characters themselves learn about 150 of these vantages.

Items = 400 – All weapons, armor, treasure, food, etc. This includes anything Boot Hill Heroes as well but probably 300 or so items are new.

We can further break down items:

Weapons = 100
Food = 50
Armor = 40
Hats = 35
Trappings = 40
Treasures = 70
Ingredients = 19
Reagents = 28
Despite all this content, Boot Hill Bounties is not an extremely long RPG. I don’t think players want to invest hundreds of hours into a game like this these days. Some games are built to be played for countless hours, others are meant to deliver a great experience in a short spurt. This is the latter.

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That wraps up this week. Only two weeks left before release. Are you ready?

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