A FANTASY SANDBOX MMO ARPG
Blossom & Decay is a fantasy adventure game that is set at the edge of a dying realm. It brings action combat together with crafting and survival mechanics, in an open world where players are able to develop their unique story experience.

ACTION COMBAT SYSTEM
Hand-eye coordination and good reflexes are what make you a skilled fighter

MASSIVELY-MULTIPLAYER
Battles with hundreds of other players, no instances, no loading between maps

ASYNCHRONOUS PLAY
Your character can build, defend and craft while you are offline

EMERGENT NARRATIVE
No NPC quests, the games stories and events are all driven by players

COMPLEX CLAN STRUCTURES
Contracts and player-justice regulate social life

SANDBOX ECONOMY
Supply created by artisans; Demand by things like hunger, entropy and decay

INFINITE WORLD
Procedurally generated world to explore and settle

PLAY IN BROWSER, ON ALL DEVICES, WITH ALL CONTROLS
Gamepad, mouse, touch-screen on phones, tablets and all computers

The openness of Blossom & Decay's world fosters narrative by motivating players to act. The terrain is empty, without buildings at the beginning. All structures and cities that fill the world get created by players. Every building has a distinct player-related history.

Players have to defend and conquer the land. Enemies are weak and resources sparse near the coast, where players arrive as settlers. As they move toward the realms of darkness, players face a constant stream of enemies and high-quality resources are abundant. Players must fight to slow or even stop enemies, figuring out ways to defend their lands.

Instead of leveling, combat prowess is defined by the players' experience, as well as timing and handling of their special skills. The power-curve between items is flat, so a group of skilled players can always defeat even the best equipped solo player. Progress in Blossom & Decay is based on learning and social interaction rather than grinding and time-invest.

We made Blossom & Decay a fully-fledged sandbox simulation where players fight to defend their cities, develop secured territories and replenish resources. This will require farming and crafting as in titles like Minecraft, with an added support layer of asynchronous play which we’ll describe a little further.

We dropped the concept of NPC traders all together, so the economy is fully player-driven. All goods are crafted, transported and sold by players. Similarly, quests are contracts between players, instead of repetitive NPC tasks. Players rely on collaboration for safety and efficiency. As others try to raid their possessions, group work becomes essential. Justice is defined and enforced by player-clans to keep people from wrongdoing, setting things like bounties on players who robbed them.

The game mechanics require cooperation and open the door to competition and player conflicts. This allows for treason, espionage, feuds and alliances like in EVE online. A player can exploit market changes to make money trading. Another player might decide to rob them on their travels. Others may then be contracted by the trader to bring that thief to justice.

We wanted players to play at their own pace without falling behind those able to make huge time-investments. Focus has been put into mechanics that benefit different playstyles, balance between factions, and reduction of required playtime. And as we mentioned earlier, player avatars can enter asynchronous play.

When players go offline, they don't de-spawn. Instead, game AI executes instructions set by the player. Say you want to seed, harvest and water your crops. Say you want to open up a shop. Say you want to guard a buddy's house. Live action gameplay as in WoW, combined with long term strategic gameplay as in Clash of Clans.


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We are happy to finally announce our Combat Demo at demo.konspiracy.de.
Come join us and play (in your browser) !

This is only a fraction of what the final game will have to offer. All Sandbox, Social and Crafting elements are only rudimentary implemented by now. We want to show the capabilities of our engine and find bugs with your help. Also we want to optimize gameplay based on your feedback at forum.konspiracy.de
Hope you enjoy it. But also let us know if you don't.

Interview by Ninichi Music

Interview by Ninichi Music

News

This week's featured game is Blossom and Decay, from Konspiracy Games. I was delighted to have the opportunity to interview Harald Goergens, the founder...

Blossom & Decay - A world shaped by its citizens and their stories

Blossom & Decay - A world shaped by its citizens and their stories

News 6 comments

Blossom & Decay is a browser-based, sandbox MMO ARPG that is set at the edge of a dying realm. It brings action combat together with crafting and survival...

Comments  (0 - 10 of 16)
KonspiracyGames Creator
KonspiracyGames

We have a new URL for our Demo. www.blossomanddecay.com

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KonspiracyGames Creator
KonspiracyGames

By the way: you can play the demo now at demo.konspiracy.de

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ArgonianFly
ArgonianFly

I know the demo will be free, but will the final product be?

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KonspiracyGames Creator
KonspiracyGames

It will be F2P / Freemium, with a free basic account, micro-payments for aesthetic and minor convenience elements as well as monthly subscriptions for some core features (like advanced house building and probably offline play). We haven't sketched it out in all detail yet.

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ArgonianFly
ArgonianFly

OK, thanks. Sounds great.

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KonspiracyGames Creator
KonspiracyGames

we will do a free demo

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tyson275
tyson275

Any idea as of when?

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KonspiracyGames Creator
KonspiracyGames

we'll release a combat demo in the next days/weeks, just doing some testing and bug-fixing first.

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stefanialalala
stefanialalala

nice, looks great guys. def. interested to see more

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Blossom & Decay
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