Bloom is a vertical slice pitch demo for a game, produced as part of a course at Futuregames Academy in Stockholm, Sweden.The demo was developed by a group of eight students in about six weeks, using primarily Unity and Maya. At the end of the course, this project was, in competition with several other projects, awarded the first prize by an industry jury. For more info, visit www.futuregames.se
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We are pleased to announce that a Mac version of the recently updated Bloom demo now is available in the Downloads section ready for all Mac users to enjoy.
If you are interested in how we went about doing this demo, what went wrong during the process and how we ultimately succeeded in finishing the game on time, please click here to head on over to GameCareerGuide.com and read all the juicy details of what happened in our post mortem!
/Bloom dev team
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