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A demake of Vampire the Masquerade: Bloodlines in 2D pixelart.

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Report RSS Dialog system WIP (view original)
Dialog system WIP
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Alberto309
Alberto309 - - 316 comments

Wow! Nice improvement, Emanuel! :)

I'm glad to see you're still working on this project!

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EmanuelMontero Author
EmanuelMontero - - 50 comments

Thanks! There's not too many updates but I try each step shows some meaningful progress :D

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Alberto309
Alberto309 - - 316 comments

Absolutely!

Every little bit helps. :D

Btw, are you planning to add the Diablerie or Amarantus? Perhaps on a different game mode once beated the game or else? I always wanted to do Amarantus on a VtM game (muhahahaha)!

*feels so Sabbat* :P

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EmanuelMontero Author
EmanuelMontero - - 50 comments

You can count on it, man. Diablerie is totally a must. I'm still not sure how it will affect your Camarilla/Anarch/Sabbat quests, but it will be possible, of course. After all, the name of the game is Bloodhunt :D

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Alberto309
Alberto309 - - 316 comments

Awesome news! :D

Anyway, the Diablerie is a bad thing, especially in modern times, of course. And vampires should be able to see if someone has made a Diablerie with Auspex. I think that there's no other discipline that makes you see if someone made that.

But hey, if done in public, an obvious Masquerade Violation is required, that's for sure. Also, in most of the cases, the Diablerie is a bad thing for most of the 13 Clans (except Assamite and Tsimisce, of course). But generally, is just your Path that's able to influence that, but there are no Paths in VtM Bloodlines (or you maybe want to add them in Bloodhunt in the sheet creation? It could be interesting.)

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Description

Here's a test of the dialog system in Bloodhunt.