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Block’hood is a neighborhood-building simulator that celebrates the diversity of cities. Players will have access to building blocks to create unique neighborhoods, and discover the hidden inhabitants of each combination. The game will embark in a story of ecology: understanding how resources are needed to unlock new configurations and avoid the decay of your city block by making sure each unit doesn’t run out of “Resources”. Create farms, collect energy, build schools and process waste, or build industry, and research technology to earn money! The game is fully open for your decisions and your style of play. Envision your dream neighborhood with Block'hood!

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a-g-benson
a-g-benson - - 3 comments

ooops, ignore this

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a-g-benson
a-g-benson - - 3 comments

What are the different options for energy generation? I see solar panels and wind turbines, and I read something about "oil harvesting" (i.e. drilling wells and pumping it out of the ground). Are there any others energy sources?

Energy variability: do solar panels not function at night (or if placed in the shadow of a building)? Do wind turbines stop turning when the wind isn't blowing? Do wind turbines need to face an optimal direction depending on the weather conditions in each world? Obviously you can add only so much realism while keeping gameplay manageable, but it certainly would serve the educational component of the game. If you added this feature, you would need a battery block to allow players to manage the variability.

It looks like space is at a premium in this game. It would be a nice option to have an energy technology that doesn't take up so much space as solar and wind farms. Might I suggest adding a nuclear reactor block?! If the player manages it well, then it could provide lots and lots of energy with little environmental impact (depending on how you want to represent nuclear waste in the game, and the options for either recycling or disposal). If the player managers it poorly, then it could have a meltdown and cause massive dystopia (which appears to be one the options players are invited to explore).

Just some thoughts. Good luck!

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jomasan Creator
jomasan - - 2 comments

Thank you so much for the comments!

When you say energy, if you are referring to "electricity," then yes, the solar panel and the wind turbine blocks produces them. We have also prepared "anaerobic digestor" and "biomass generator" blocks which will consume organic waste and produce electricity.

In this game, we tried to treat all outputs equally as resources. No absolute "goodness" and "badness" i.e. "Sickness" (produced by running facilities that emit toxic) is considered as a resource to run the clinics. Without sickness, clinics will decay. The challenge will be to design a highly dense neighborhood with balanced resources.

Also, as you've suggested, we are planning on adding seasonal and conditional factors to how much each block produces.

Thank you again for the comments!

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a-g-benson
a-g-benson - - 3 comments

Yes, I did mostly mean electricity, but people use energy in other final forms too! Like natural gas as a heating and cooking fuel, and gasoline (refined from petroleum) as a transportation fuel. Since the world is so tiny, I suppose there is no need for transportation fuels - residents can simply walk anywhere. In any case, it is possible to design a highly efficient 100% electric lifestyle with electric transportation, ground-source heat pumps, and electric induction stoves. I just didn't want to assume that electricity was the only form of final, delivered energy in your game. For example, a nuclear reactor block could be used to produce hydrogen instead of electricity. But again, I realize this is a highly stylized representation of reality; thus only so much detail can be added without overwhelming the user (and the developer)!

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