The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently over going a major engine overhaul (all made from scratch!) to provide a solid foundation for the game's bi-weekly builds. We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!
You can see the video of it in action here!
We previously demonstrated the rigid body physics working with box-on-entity collision, now here's shiny cargo boxes working with angles!
We also have the boxes attracted towards the entity's center of mass, which is dynamically adjusted when mass is added or removed from an entity.