Try the new demo!
After a recent global disaster, your realm has been selected to be a new afterlife! Escorts are currently being dispatched to help move to another afterlife. This will be to make room for our honored few. Also, the exploit allowing magic to be used for resurrection has been fixed. We apologize for any inconvience this may cause..."
That was three months ago. Now I'm the only one of my kind left...
Block Builder is a Turn-Based RPG where you remove and place blocks to manipulate the battlefield. There are currently over 25 block variations. These blocks react in various ways and can be used to create pathways or damage enemies.
There are two game modes:
The story mode is the main point of the game. In it you move through a series of levels. Each level will consist of puzzles, battles, and various secrets. Every level restarts when you enter it, allowing for you to replay any portion of the game. Levels also serve as different geographical locations in the overworld map. This means that traveling into a level from the north will result in a different starting position than traveling from the south. The map will consist of several continents ranging from 5-10 levels on average. Most of the levels will not be required for completing the main storyline. However, many of them will contain armor and items that will make battles easier.
The battles consist of a turn based system. You are allotted a numbers of actions (equivalent to your speed stat). Removing a block, placing a block, moving, and using an item all count as actions. Any block on the battlefield may be removed.
(Some) Block Variations
Empty/Pit: It's an empty spot awaiting a block. Some things might grow onto it, but I doubt you'll see that early on.
Water: Water is just that really. Water. It can grow plants and you obviously can't walk on it. Other than that, there's not much else to say.
Lava: It's the opposite of water, and can set fire to things.
Pathways: These are pathways upon lava or water can flow onto. It's also lower down so try walking on it. You won't fall, but you won't go anywhere either.
Ice: It's very slippery and once you start walking you won't stop till you hit something.
Ground: standard regular ground. You walk on it.
Make sure to share it with everyone at: #BlockBuilder
Today, I have decided to release the sandbox mode as a demo in preparation for the game's main release. I'm still unsure on an exact date (and it would be no fun for me if I put myself on that rigid of a plan); however, barring the space time continuum distorting, I will likely be releasing the main game next year, likely during the Summer.
In addition to the sandbox update I have also finished my new menu system for the game. This menu features an in-game interface which can be used to quickly choose between blocks. This will eliminate the need for the player to switch between rooms.
Also, contained within this update are a few blocks that appear duplicate. This is actually how blocks you have not yet encountered will appear within the menu. I chose not to include these blocks at the moment as I wish to keep their properties hidden until later on.
I hope you enjoy this little taste of what's to come.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
A demo containing the first boss battle of the game.
This is a demo of the game, containing the sandbox mode. Use arrow keys to control the player. Have fun! ~The Great Duck
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.