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Block Brawler is a super simple multiplayer platformer brawler: squash your opponents by jumping on them! The more you get squashed the smaller you get. You move faster the smaller you are, but too small and you lose and become a ghost! This game was originally designed and developed in the PhyreEngine for PS4, the concept worked very well and was well received; Since then I have worked to recreate the game in Unity. This has been done entirely from scratch, making new models, animations, textures, fonts... 1.1.4A is the latest version, with a new map added, along with some bug fixes

Description

1.3.0A - Zone Control New game mode: Zone Control Try to hold the zones as long as you can and keep your opponents out!] First to fill their score bar wins. Respawns are enabled. New Main Menu: Carousel Style Just like the Mode and Level choice screens, the main menu now uses a carousel style system. Options screen: It's unused at present, but you can open it if you like Information screen: Basic instructions and version notes are available here. Code overhaul: Took a step back and redesigned almost everything. Repeated additions to the original code base had become messy and contained a lot of duplicated code. Now making use of a more object-orientated approach. All lobbies menus and game modes derive as much of their process as they can from base classes.

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Block Brawler: Zone Control Update
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