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Blades of Orterra is a sizeable indie game that aims to bring new MMO perspectives to life inspired by the Japanese anime series Sword Art Online. While Blades of Orterra is not an MMO, the project will aim to create an immersive and interactive environment that will allow for smaller, player-hosted servers to be created.

For those who are unfamiliar with the popular TV series, Sword Art Online is a game concept that follows a typical medieval fantasy MMO structure, but with two large differences. The first of which is the limitations of combat. Players in the game can only wield melee weapons, mainly focusing on a variety of swords and sword types. This creates a more intimate fight where players must be up close and personal with mobs and other users to engage in combat. The second large difference is the Floor system. The floating castle Aincrad in which Sword Art Online takes placed is comprised of 100 circular floors, each with a huge diameter and a stylized theme. These floors often feature one or two biomes and are sometimes repeated throughout the floors. Certain floors may have a more ancient medieval feel, while others may have a modern or futuristic touch. The overall art is meant to be bright, vivid, and appealing to the eye. This inspiration is what Blades of Orterra hopes to manifest.

The short term goal of Blades of Orterra is to create a minimal viable product and finalized alpha gameplay. Building a video game is no easy undertaking and taking on a concept as large as Blades of Orterra is in its own category, but the developers believe that through efficient and refined workflow, open and transparent community interaction, and inspiration drawn from numerous sources, a sizeable sample of the game can be created.

Blades of Orterra attempts to focus on cutting redundant and useless aspects out of the gameplay in hopes to better focus on the refinement of the core gameplay mechanics. Long term goals for the project include Player vs. Player combat, a unique and Dynamic Skill Tree (through acquisition of the appropriate skill books), player/merchant vending, Player vs. Environment combat, open-world Exploration, and other MMO components that comprise what the devs and community envisions to be a fun and interesting game.

Overall, Blades of Orterra hopes to generate a game which can deliver stunning graphics, immersive interactions, invigorating combat, and an array of unique elements to create a truly unique and wondrous game.


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Hey everyone, welcome to October's Developer Update!

We have quite a bit to show off for this month's update- all of the weapon models for the Combat Module are complete! We'll also be talking about the current development schedule for the Combat System. near the end of the update, we'll talk about our new Halloween-themed tavern, our tavern music, and the nearly finished Light Armour. Let's jump right into it.

THE COMBAT MODULE'S WEAPONRY
The Combat Module includes 18 different weapons, split up into 6 weapon types. Today we'll be showing you all of them!

Combat Module - Warhammers

Combat Module - Spears

Combat Module - Shortswords

Combat Module - Longswords

Combat Module - Greatswords

Combat Module - Shields

These weapons will have different stats, including damage, range, and speed. We'll be balancing them throughout the Combat Module's lifetime. Note that all of these weapons are Tier 1, that means they're not meant to look fancy!

COMBAT SYSTEM REFACTORING
The most important part of the Combat Module is the actual combat system. Due to some complications in schedules, we’ll be cleaning up the combat system to make it easier to work on. Crimson will be streaming this process every weekday throughout November on his personal Twitch channel. Check it out and watch as the game develops!

HALLOWEEN TAVERN
The Tavern was dressed up for Halloween this month! We showed it off during the latest Tavern Talk. This is the first arrangement of seasonal maps where the world changes dependent on the current day of the month. We’ll be looking into decorating the Starting City for festivities like Christmas and Halloween.

TAVERN MUSIC
We finally got some official music for our Tavern, created by our music composer, Stratosfyr. We’ll be looking at making more tracks for the Tavern in the future. Have a listen here!

WORK IN PROGRESS: LIGHT ARMOUR
The Light Armour is about 90% complete. We just have a few little details that need to be adjusted but other than that, players can walk around in the Light Armour set! Next up is the Heavy Armour. We’re excited to get all of these in the game so you can play with them.


That's it for this month! We hope you have a fantastic start to November, and Happy Halloween!

July 2017 - Developer Update

July 2017 - Developer Update

News

Fight for the hall and claim the throne in Blades of Orterra.

May 2017 - Developer Update

May 2017 - Developer Update

News

Main Menu Music, Knight's Plate Armour, and more goodies!

Blades of Orterra - Hello IndieDB

Blades of Orterra - Hello IndieDB

News

Blades of Orterra returns to IndieDB, lots of new things including Death and Combat.

Sword Art Online Inspired Project Begins!

Sword Art Online Inspired Project Begins!

News 7 comments

The first article for Saber Art Online; Pre-Alpha testing, development, and much more discussing the development of 3 weeks.

Comments  (0 - 10 of 27)
zReclaimer
zReclaimer

This looks very interesting! I'm keeping a close eye on this one for sure

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vialico
vialico

Tell me how to download it

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Disqualified Creator
Disqualified

Hey vialico! Currently there are no downloads, feel free to check out our FAQ for more info: Bladesoforterra.com

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bailey18002
bailey18002

will we look human ish

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Disqualified Creator
Disqualified

Yes! The only playable race at the moment that is planned are Humans.

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bailey18002
bailey18002

thank you for responding I like this game even more because you care enough about you fan's to respond

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Disqualified Creator
Disqualified

No worries! I try my best. :)

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bellis-wingclaw
bellis-wingclaw

Will we be able to make our own Weapons? like mod them into the game?

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Disqualified Creator
Disqualified

Hey Bellis,

You probably won't be able to mod in your own weapons until we get the Workshop going (if we do, which we definitely do want to), the server owner would have to import those weapons in however. :)

Reply Good karma+1 vote
cool12
cool12

i have a question .

will the game mechanics be better than the anime since anyone who has played a mmorpg can see that SAO game mechanics are some of the worst in a mmorpg heck if it wasnt for the cant sign out the game would have been dead in a month (also the game would be better played as a solo player than it would be as a groups and not to mention the toxic, salt filled cancer causing community since the game reinforces solo style game play)

also i know its inspired from SAO but if you have any of the mechanics from SAO pls improve them

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Disqualified Creator
Disqualified

Hey Cool12!

Definitely will be trying to go on our own path in terms of mechanics, but there will be some similarities. Our focus for Blades of Orterra will be on immersion, which was obviously a focus for 'Sword Art Online'.

Thanks for the comment!

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Blades of Orterra (SAO Inspired RPG)
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