Prepare your units for battle by choosing the skills they master and equipment they wield! The main map has lots of possible random encounters and events that you can participate in.

Engage the evil enemy in turn based battles and show who's the real owner of the land!

After one map has been completed - the game state is saved and player can choose the permanent perks (getting more resources from some events, unlocking new units, etc) before the next map is started.

There are 5 bosses, but you won't be able to easily defeat them unless you participate in side-encounters that will allow you to make your army larger.


  • Micromanage units by selecting what skills to train on them and what equipment to use
  • Units get better at the chosen skills after they use them
  • Turn-based battles with up to 16 units at once
  • Over 25 unique unit types, more than 60 abilities total
  • XML format items, easily editable and open for modifications

Get the game on steam:

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Blades of the Righteous, version 1.3 has been released.

After receiving user feedback on ui and user feel, I've made a decision to rewrite the game battle system and improve graphics.

Main features of this update:

  • Units can attack / use spells right after moving.
  • Enemies retaliate after normal attacks.
  • Added time delay between turns for emphasis.
  • Cool effects for spells.
  • Added Bloom effect to the battlefield.
  • The turn-based battlefield has obstacles now.
  • 5 new map events: random quests that force you to make choices.

The changes make battles more fast-paced, more tactical due to combat resistances and more enjoyable overall due to improved visual effects.


Battle Screen

Battle Screenshot 2

Unit Selection for Battle


After a full revamp, I've updated my game and put it on Steam.

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Blades of the Righteous
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Coldwild Games
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