Prepare your units for battle by choosing the skills they master and equipment they wield! The main map has lots of possible random encounters and events that you can participate in.

Engage the evil enemy in turn based battles and show who's the real owner of the land!

After one map has been completed - the game state is saved and player can choose the permanent perks (getting more resources from some events, unlocking new units, etc) before the next map is started.

There are 5 bosses, but you won't be able to easily defeat them unless you participate in side-encounters that will allow you to make your army larger.

Features:

  • Micromanage units by selecting what skills to train on them and what equipment to use
  • Units get better at the chosen skills after they use them
  • Turn-based battles with up to 16 units at once
  • Over 25 unique unit types, more than 60 abilities total
  • XML format items, easily editable and open for modifications

Get the game on steam: Store.steampowered.com

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Blades of the Righteous, version 1.3 has been released.

After receiving user feedback on ui and user feel, I've made a decision to rewrite the game battle system and improve graphics.

Main features of this update:

  • Units can attack / use spells right after moving.
  • Enemies retaliate after normal attacks.
  • Added time delay between turns for emphasis.
  • Cool effects for spells.
  • Added Bloom effect to the battlefield.
  • The turn-based battlefield has obstacles now.
  • 5 new map events: random quests that force you to make choices.

The changes make battles more fast-paced, more tactical due to combat resistances and more enjoyable overall due to improved visual effects.

Screenshots:

Battle Screen

Battle Screenshot 2

Unit Selection for Battle

Comments
comrad_gremlin
comrad_gremlin

After a full revamp, I've updated my game and put it on Steam.

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Blades of the Righteous
Platforms
Windows
Developer & Publisher
Coldwild Games
Engine
Custom
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Coldwild.com
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Style
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Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @comradgremlin

RT @ElenaNazaire: Leaving homeland to find a new one. #gameart #pixelart #aseprite #indiedev T.co

Sep 21 2017

RT @ColdwildGames: Lazy Galaxy: Adding sparks on hits & smoke on torpedo launch! Gfycat.com #gamedev #indiedev #screenshotsaturday

Sep 9 2017

RT @ElenaNazaire: For the Better Future! #pixelart #gameart T.co

Sep 8 2017

RT @ColdwildGames: Added activated / passive abilities! This should enhance tactical layer of the game. #screenshotsaturday #indiedev T.co

Sep 2 2017

RT @ColdwildGames: Added Backgrounds and bullet bursts! #screenshotsaturday #indiedev #gamedev #madewithunity #unity3d #lazygalaxy T.co

Aug 26 2017

RT @ColdwildGames: Working on space combat! #screenshotsaturday #lazygalaxy T.co

Aug 12 2017

RT @ElenaNazaire: Again some new ideas for a new games! A mascot for a game. His name - Ogr'zoog ^_^ #pixelart #gameart #indiedev T.co

Jul 7 2017

Check out the review of Switchcars, an amazing mix of action/racing/roguelite, made by @altfuture!… T.co

Jul 3 2017

RT @Pentadact: My God, they finally did it. PC Gamer back page joke, 2011 Bethesda E3 conference, 2017 T.co

Jun 13 2017

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